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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Desires for resource collection. Feel free to say what you do or dont like about my ideas.
Lobodyne
Member
It would be cool for resources like forests and quarries/mines to have a finite amount of resources but also realistic in the sense that they probably won't run out of trees, stone, or ore for a long time. A long time being years or even forever because there is going to be more than one place that trees exist and maybe planting trees or other plants might even become a profession.
Now for a somewhat realistic desire rather than just daydreaming. I wish that the amount of time it takes to work on one tree or one vein or one berry bush is considerably longer than most mmo's. Not to decrease the resources generated per minute but to make each time I gather resources more meaningful. Different size trees should be available too, well at least the masters should be able to tackle larger trees. And also just chopping down a tree doesn't make instant logs
What I want the most is a nice animation for both cutting down a tree and mining any rock while seeing progress such as chunks of wood missing or rocks falling out of the vein. And please more than 1 animation; even if the one animation is pretty it will get stale.
None of this is a make or break for me to try the game but I definitely will play for longer the more I like the way mastering lumberjacking feels.
Now for a somewhat realistic desire rather than just daydreaming. I wish that the amount of time it takes to work on one tree or one vein or one berry bush is considerably longer than most mmo's. Not to decrease the resources generated per minute but to make each time I gather resources more meaningful. Different size trees should be available too, well at least the masters should be able to tackle larger trees. And also just chopping down a tree doesn't make instant logs
What I want the most is a nice animation for both cutting down a tree and mining any rock while seeing progress such as chunks of wood missing or rocks falling out of the vein. And please more than 1 animation; even if the one animation is pretty it will get stale.
None of this is a make or break for me to try the game but I definitely will play for longer the more I like the way mastering lumberjacking feels.
1
Comments
I can be a life devouring nightmare. - Grisu#1819
To me it feels like this is a response to my first paragraph which I appreciate. I guess I also wanted people's opinions on what I wanted even if most of my wants weren't realistic or expectations.
As for the taking years to clear out finite amounts.....no. This is a very terrible idea IMO. I don't want my forest to every look empty. They spend the decorating this lush landscape so there should be permanent trees as well as gatherable trees.
Trees should drop bulk lumber and a processor should be responsible for processing this lumber into planks to then be used to build our freeholds as well as crafters to use for gear. I believe this is already the plan.
I like to idea of processing them at a freehold. I also would like to have to chop the tree into 2-4 chunks after chopping it down if it is especially tall.
Also now that I think of it a bare forest would look terrible. You are totally right about that.
I know what you mean but I just imagined an iron node with spider legs walking around
But, it took so long.....
I can be a life devouring nightmare. - Grisu#1819
So when stuff respawns it could respawn a literal hour walk away.
U.S. East