Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
What is the PVE design choice in this game ?
LastHurrah
Member, Alpha Two
Will bosses have interesting tactic or is it gonna be DPS checker like orientale PVE (BDO) so the PVP will be easier to setup ?
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i'm asking this because having quality tactic bosses in a open world pvp seems pretty unrealistic
Yea the open world PvX will probably be more simplified compared to the instanced bosses. You just can't have the same level of difficulty open world as in a instance due to pvp and zergs.
To my knowledge, this isn't a thing. They aren't going to gimp open-world bosses because you can be attacked while doing them and their mechanics will be designed to counter zergs. The best gear comes from open-world bosses and they have said they are fine with it being hard for people to clear them.
Only thing they have told us is they plan on having challenging pve content. Ideally, you will find a way to avoid pvp while doing your pve.
If one person sees a raid starting and tells all their pals, it could be an hour before all the griefers gather to oppose the raid.
If they make the open world bosses like Lineage 2.. it could take hours to beat them.. no kidding.
My bad.. I forgot you played. I was a crappy Gladiator.. so I was either dead most of the time.. or getting a rez so I could die again lol.
Or if they make them like good games, it could take years.
Open world raid content on EQ2's PvP servers was often never killed.
Im sorry Mr. One upper... I should have asked you before I posted.
That's just straight up bad game design and hard to call a good game in this scenario
Aren't we all sinners?
It sort of was bad game design. But only because the encounters were designed to be extremely challenging without PvP, which made them impossible with PvP.
Since the game wasn't about PvP at all, they didn't bother altering the content to take it in to consideration - since PvP was only on two servers. The developers even kind of taunted the PvP players with it. I vaguely remember a joke going around that one of these encounters dropped an item with a PvP only effect on it.
I am fairly sure this makes EQ2 the only game in existence to have content designed to be extremely hard in a non-PvP setting also exist in that exact same form in a PvP setting - which I agree is bad game design.
Now you know for next time.
Not really, do not care what you think