Khronus wrote: » We don't know all the details yet but I am hoping for well thought out and difficult PVE content while balancing open world pvp while in groups.
Heinko wrote: » Khronus wrote: » We don't know all the details yet but I am hoping for well thought out and difficult PVE content while balancing open world pvp while in groups. i'm asking this because having quality tactic bosses in a open world pvp seems pretty unrealistic
Saedu wrote: » Heinko wrote: » Khronus wrote: » We don't know all the details yet but I am hoping for well thought out and difficult PVE content while balancing open world pvp while in groups. i'm asking this because having quality tactic bosses in a open world pvp seems pretty unrealistic Yea the open world PvX will probably be more simplified compared to the instanced bosses. You just can't have the same level of difficulty open world as in a instance due to pvp and zergs.
tautau wrote: » Keep in mind the absence of fast travel/porting. If one person sees a raid starting and tells all their pals, it could be an hour before all the griefers gather to oppose the raid.
tautau wrote: » Oh yes, I remember, I was there trying to heal...and rez was necessary.
Recluse74 wrote: » tautau wrote: » Keep in mind the absence of fast travel/porting. If one person sees a raid starting and tells all their pals, it could be an hour before all the griefers gather to oppose the raid. If they make the open world bosses like Lineage 2.. it could take hours to beat them.. no kidding.
Noaani wrote: » Recluse74 wrote: » tautau wrote: » Keep in mind the absence of fast travel/porting. If one person sees a raid starting and tells all their pals, it could be an hour before all the griefers gather to oppose the raid. If they make the open world bosses like Lineage 2.. it could take hours to beat them.. no kidding. Or if they make them like good games, it could take years. Open world raid content on EQ2's PvP servers was often never killed.
JamesSunderland wrote: » Noaani wrote: » Recluse74 wrote: » tautau wrote: » Keep in mind the absence of fast travel/porting. If one person sees a raid starting and tells all their pals, it could be an hour before all the griefers gather to oppose the raid. If they make the open world bosses like Lineage 2.. it could take hours to beat them.. no kidding. Or if they make them like good games, it could take years. Open world raid content on EQ2's PvP servers was often never killed. That's just straight up bad game design and hard to call a good game in this scenario
Recluse74 wrote: » Noaani wrote: » Recluse74 wrote: » tautau wrote: » Keep in mind the absence of fast travel/porting. If one person sees a raid starting and tells all their pals, it could be an hour before all the griefers gather to oppose the raid. If they make the open world bosses like Lineage 2.. it could take hours to beat them.. no kidding. Or if they make them like good games, it could take years. Open world raid content on EQ2's PvP servers was often never killed. Im sorry Mr. One upper... I should have asked you before I posted.
Noaani wrote: » Recluse74 wrote: » Noaani wrote: » Recluse74 wrote: » tautau wrote: » Keep in mind the absence of fast travel/porting. If one person sees a raid starting and tells all their pals, it could be an hour before all the griefers gather to oppose the raid. If they make the open world bosses like Lineage 2.. it could take hours to beat them.. no kidding. Or if they make them like good games, it could take years. Open world raid content on EQ2's PvP servers was often never killed. Im sorry Mr. One upper... I should have asked you before I posted. Now you know for next time.