neuroguy wrote: » I think a great addition to the game would be to have 'relics' that randomly drop from dungeon monsters that could be delivered to a faction of interest (i.e. thieve's guild, trader's guild, scholar's academy) for reputation upon exiting the dungeon (either via some delivery NPC, or some spell/delivery owl that would take the item from you once you are out). These relics would be 100% drop rate from any player who is holding them providing a clear and explicit reward for open world PvP. Such a system would not incentivize repeat kills as the relic would drop if it was owned and you want to get out and deliver it if you do get one. It also does not necessarily force PvP, you can negotiate and drop/trade away your relic if you have no interest in PvP removing the incentive for you to get killed. It would simply provide another way to engage with dungeons and actually reward/incentivize open world PvP without promoting griefing.
maouw wrote: » Could tie into the node's reliquary:https://ashesofcreation.wiki/Relics Then you could siege a node just because you want to take their relics. Why does that sound like something that happened in the past IRL?