Khronus wrote: » For those brave souls who plan on choosing the least played class in Ashes of Creation. I am curious about which archetype you are most excited to play and what you are hoping the playstyle shapes up to be? What made you decide on tank over the other choices? I am most excited to explore a Tank/Summoner. I decided against a summoner main for a tank to ensure my guild has the most success when raiding and pvping and not having a raid night where the tank doesn't show. However, I am still excited to see what opportunities I will have as a tank/summoner. I'm hoping that I will be able to summon some beefy minion that may assist with CC on the battlefield or possibly be able to protect an ally when they are near death (charge to a healer and prevent death)
Jackless wrote: » Im really interested in playing a Paladin (Tank/Cleric). I can imagine self healing to be pretty effective on a class designed to take damage. And i always loved to play Paladins in other games.
szelesbt wrote: » I think most of the class names will be misleading. When u see that table, u start to imagine all the super cool classes. But this augment system seems more likely to be the 8 base classes, with little modifications. I really want them to reconsider it, and make very distinct classes, with different abilities and mechanics.
Patsold wrote: » Khronus wrote: » For those brave souls who plan on choosing the least played class in Ashes of Creation. I am curious about which archetype you are most excited to play and what you are hoping the playstyle shapes up to be? What made you decide on tank over the other choices? I am most excited to explore a Tank/Summoner. I decided against a summoner main for a tank to ensure my guild has the most success when raiding and pvping and not having a raid night where the tank doesn't show. However, I am still excited to see what opportunities I will have as a tank/summoner. I'm hoping that I will be able to summon some beefy minion that may assist with CC on the battlefield or possibly be able to protect an ally when they are near death (charge to a healer and prevent death) Because Sec. Archetype dont make new skills , i think the Tank / sum. will be a fulltank . I think Def. Skills give him extra HP / def like a summ. Armor or something. i dont think he will have minions. he maby have a flag that he can put into the ground and gives some Buffs in this aera. maby 1-2 protektion Skills but in my opinion his main Fokus is to CC / Tank and break the line in a battel, and the sec. archetype just support one of his roles.
Daedrik45 wrote: » I plan on maining a Paladin tank bc I’ve always found the fantasy of a Paladin to fit my wheel house... melle is fun but a lil spells to spice it up is always nice
Yuyukoyay wrote: » Jackless wrote: » Im really interested in playing a Paladin (Tank/Cleric). I can imagine self healing to be pretty effective on a class designed to take damage. And i always loved to play Paladins in other games. Kinda curious how Paladin would work in a game like this. I don't see how it's possible to fill the Paladin fantasy as it was designed in D & D and most other games that have them. While healing is one thing Paladins always do along with some form of support. Doing damage from the heavens is another aspect of the class that is pretty important. I'm wondering if they used the wrong class name for that specific combination. Paladins in reality are a knight that fought for the church essentially. That gave them virtually no healing capability whatsoever. They just murdered people. xD Paladin sounds more cool than Templar so it might be better to swap em. xD
Nytehawk wrote: » Yuyukoyay wrote: » Jackless wrote: » Im really interested in playing a Paladin (Tank/Cleric). I can imagine self healing to be pretty effective on a class designed to take damage. And i always loved to play Paladins in other games. Kinda curious how Paladin would work in a game like this. I don't see how it's possible to fill the Paladin fantasy as it was designed in D & D and most other games that have them. While healing is one thing Paladins always do along with some form of support. Doing damage from the heavens is another aspect of the class that is pretty important. I'm wondering if they used the wrong class name for that specific combination. Paladins in reality are a knight that fought for the church essentially. That gave them virtually no healing capability whatsoever. They just murdered people. xD Paladin sounds more cool than Templar so it might be better to swap em. xD first of all sorry for Necroing this from April but it hits at the crux of what I'm thinking for a Paladin. Most expect a Paladin to be a Holy warrior, however Ashes opens up another avenue with Cleric Death augments, think more Death Knight. Which to be honest is where I would probably go with the class. I prefer Debuffs and DoTs over minor self heals
Nytehawk wrote: » Now I'm wondering how augments will effect threat generation, which will have higher generation a Heal or a DoT. I've played games where Debuffs did nothing for threat.