The best way to balance a class is to create a clear table so that you can know what a class should be able to do and what not or not well.
Various forums have already asked what kind of class you would like to play, but the explanation of why you play this class was too imprecise for me. what do you think about this
I have created a tab. below with the essential aspects of a fight and entered the strengths and weaknesses as i would find them in a game. do you share my views?
Main Aspekts ( my opinion ) are :
+ Very weak /noting
+ + Weak
+ ++ Good
+ +++ Very good
+ ++++ excellent
///// DPS // Tank // Heal // CC // Mobility // Range // Buffs
Bard : ++ /// ++ /// +++ /// ++ // +++ /// ++++ // +++++
Cleric: ++ /// ++ /// +++++ / + /// ++ /// ++++ /// ++
Fighter ++++ / +++ // + /// ++ /// ++++ /// + /// ++
Mage ++++ / ++ // + /// ++++ /// +++ /// ++++ /// ++
Ranger ++++ / ++ /// + /// ++ // ++++ /// +++++ /// ++
Rogue +++++ / ++ /// + /// ++ // +++++ // + /// +
Summoner +++ / +++ /// ++ /// +++ // ++ /+++ // +++
Tank +++ // +++++ / ++ // +++++ /// + /// + ///+
I apologize for the not so clear table, there was no other way: D
This does not include the 2nd class that should give a class additional values.
I have also not allowed the special features of the classes to flow into the table.
would you support the table like this? do you think something is too weak? What is your opinion ?