Inixia wrote: » Tbh I think my biggest issue with the toxicity argument is that I think its kind of dishonest how people (not you) are framing dps information as the main threat to a peaceful gameplay experience.
Ashes of Creation is a game that is going to have open conflict, there's going to be guilds that you are pressured to join for protection.
you have the ever present chance to have your home node destroyed or taken over, node leaders can create unjust laws, and opposing guilds can swipe in and take open world kills.
Saedu wrote: » question: Would personal only combat trackers increase or decrease toxicity? personally I agree with Noaani's statement here and by having the personal trackers players could get better... We know Steven's position on combat trackers... he's also stated he's open to feedback. I think this is a legitimate compromise that should be seriously considered.
Noaani wrote: » Losing a caravan is 100% loss, as far as we know. You lose all materials, as well as the caravans components, and a portion of them can be looted as certificates by others.
Noaani wrote: » No one gives a shit about losing 20 minutes worth of harvesting time that it takes to fill your inventory. I am literally never talking about single, small scale PvP in Ashes, because it straight up doesn't matter. People do care about losing 2,000 minutes worth of harvesting time that it takes to fill a caravan.
Dygz wrote: » Noaani wrote: » Losing a caravan is 100% loss, as far as we know. You lose all materials, as well as the caravans components, and a portion of them can be looted as certificates by others. Quote with 100% or it didn't happen.
I'm also pretty sure a caravan is not going to be a 33hr investment.
Dygz wrote: » We do know that caravans are destroyed. That's not the same thing as 100% loss. Not knowing what happens to the rest of a portion is not the same thing as 100% loss.
Noaani wrote: » We do not know what happens to the rest of the materials. This is why I said as far as we know - we do not know what happens to the rest.
Dygz wrote: » Just because a caravan can hold 100 times the capacity of a basic backpack does not mean it will be general gameplay that people wait until the caravan is 100% full to run it.
Noaani wrote: » Will that always be the case? Probably not.
Dygz wrote: » It's a good question to ask, I think. How is the % filled related to the quests associated with the run?
Noaani wrote: » It isn't my logic that is at fault here, it is your reading comprehension.
As to this point - the type of caravan where you are moving materials from one location to another is a personal caravan, not a quest related caravan. There is no reason to assume there is a quest related to running these caravans. However, since there is a caravan type that is specifically for quest, if we were to make an assumption one way or the other, it should be that there are no quests related to personal caravans.
Q: How will players running caravans know what nodes will need for supplies? A: When you initiate a caravan, you're going to be able to determine the resources that the caravan has in it, you're going to be able to determine whether or not this caravan is being initiated for a specific quest in a nearby node. You're going to be able to deliver goods for trade or just to warehouse in any region so you have access to that local market.
Dygz wrote: » No. You are the one with poor reading comprehension.
Um. I'm pretty sure that any caravan run involves moving materials from one location to another.
It's dishonest to move the goal-post from "a caravan" to specifically "a personal caravan" while you try to squirm away from your false assertion.
Noaani wrote: » We do not know which of the two options it will be, but one of the two options is that the resources will be lost completely.
The very fact that quest caravans are their own type suggests that they will be different - and so the assumption that they will take player harvested materials should not be automatically made.
I specifically talked about component loss. Since component loss is only a factor of personal caravans, it should have been clear to you that we were talking about personal caravans.
Dygz wrote: » If you do not know, it is dishonest to claim you do know.
Dygz wrote: » Ah! moving the goal post again to squirm away from your inane claims.
Noaani wrote: » Dygz wrote: » Ah! moving the goal post again to squirm away from your inane claims. How is it moving the goalpost when I am simply reiterating what I originally said?
Dygz wrote: » Noaani wrote: » Dygz wrote: » Ah! moving the goal post again to squirm away from your inane claims. How is it moving the goalpost when I am simply reiterating what I originally said? Because so far WE have not been given the info that loss of caravan means 100% loss.
Noaani wrote: » We have not been given the information that it is not the case, so as far as we know, it is the case. That's the thing with the English language, things are fairly imprecise. If you didn't learn that in school, ask for a refund.
Dygz wrote: » You don't get to make shit up and just run with it as if it's true.
Noaani wrote: » For all we know, you lose 100% of materials when you lose a caravan.
Dygz wrote: » As far as we know, you lose a portion when you lose a caravan.