What role would you like religions to play?
Tyranthraxus wrote: » Yours truly believes that Religion will play a large role in expanding both the Server's storyline, as well as the in-game Lore. Am hoping to see some neat superpowers in conjunction with this, in terms of Sieges and Node management!
tautau wrote: » I know that players can 'level up' in their religion and can earn titles and religious offices which give advantages. So yes, acolyte, priest, bishop, cardinal and Pope and possibilities.
Khronus wrote: » Religion should play a very large role for the players. That being said, I REALLY hope that religion is NOT going to play a major role in the overall lore. I am so tired of the religious fanatic stories (Game of Thrones and Last Kingdom as a couple examples). It's so damn boring and you can literally understand the end result because it has all been played out before. Religion should be there to create new quest lines, unique lore, distinguishable characters, and interesting perks that do not break the games balance or force us into a specific religion because of certain buffs.
Sathrago wrote: » Religions should have a real impact on the entire game. Yes, a general statement so let me sharpen it down into finer points. The gods have already displayed they will take action during important issues throughout the world, so this should be reflected in our characters but not purely linked to Religious nodes. As clerics seem to not be purely those who worship gods, we are left open to anyone being able to become "devout followers". What I am trying to say here is that a player who is religious should be able to do questlines, increase their "faith" with the selected god, and be able to use that devoted time as an actual resource for powerful game-play altering bonuses. For example, if 8 summoners get together and are all of the same religion with at least one being of a high faith, perhaps instead of a generic siege golem they summon a divine avatar of their diety with unique skills and animations? Sure that's on the massive scale, so lets tone it down and see what a lower level of faith gets you. Cosmetics for spells, mounts, pets, armor, etc. Access to quests or "shortcuts" within the world that others cannot get to safely or easily. There is a ton that could be done on this front alone. How much will be done? That remains to be seen, as I am fully aware such a system would be a great undertaking. However I feel it to be a good addition if possible.
Nagash wrote: » Sathrago wrote: » Religions should have a real impact on the entire game. Yes, a general statement so let me sharpen it down into finer points. The gods have already displayed they will take action during important issues throughout the world, so this should be reflected in our characters but not purely linked to Religious nodes. As clerics seem to not be purely those who worship gods, we are left open to anyone being able to become "devout followers". What I am trying to say here is that a player who is religious should be able to do questlines, increase their "faith" with the selected god, and be able to use that devoted time as an actual resource for powerful game-play altering bonuses. For example, if 8 summoners get together and are all of the same religion with at least one being of a high faith, perhaps instead of a generic siege golem they summon a divine avatar of their diety with unique skills and animations? Sure that's on the massive scale, so lets tone it down and see what a lower level of faith gets you. Cosmetics for spells, mounts, pets, armor, etc. Access to quests or "shortcuts" within the world that others cannot get to safely or easily. There is a ton that could be done on this front alone. How much will be done? That remains to be seen, as I am fully aware such a system would be a great undertaking. However I feel it to be a good addition if possible. I now want to see a pope and his priest summon "angels" in sieges and they are a war target to kill or defend
Asgerr wrote: » Nagash wrote: » Sathrago wrote: » Religions should have a real impact on the entire game. Yes, a general statement so let me sharpen it down into finer points. The gods have already displayed they will take action during important issues throughout the world, so this should be reflected in our characters but not purely linked to Religious nodes. As clerics seem to not be purely those who worship gods, we are left open to anyone being able to become "devout followers". What I am trying to say here is that a player who is religious should be able to do questlines, increase their "faith" with the selected god, and be able to use that devoted time as an actual resource for powerful game-play altering bonuses. For example, if 8 summoners get together and are all of the same religion with at least one being of a high faith, perhaps instead of a generic siege golem they summon a divine avatar of their diety with unique skills and animations? Sure that's on the massive scale, so lets tone it down and see what a lower level of faith gets you. Cosmetics for spells, mounts, pets, armor, etc. Access to quests or "shortcuts" within the world that others cannot get to safely or easily. There is a ton that could be done on this front alone. How much will be done? That remains to be seen, as I am fully aware such a system would be a great undertaking. However I feel it to be a good addition if possible. I now want to see a pope and his priest summon "angels" in sieges and they are a war target to kill or defend What would be the high fantasy equivalent of the freaking Sisters of Battle dropping churches from low orbit as deployment pods in 40k? We could also get bards singing holy hymns that would buff everyone, but would buff devouts of that religion even further.
Nagash wrote: » tautau wrote: » I know that players can 'level up' in their religion and can earn titles and religious offices which give advantages. So yes, acolyte, priest, bishop, cardinal and Pope and possibilities. That is skelepope to you all
daveywavey wrote: » What role would you like religions to play? Definitely Tank.
Nagash wrote: » Khronus wrote: » Religion should play a very large role for the players. That being said, I REALLY hope that religion is NOT going to play a major role in the overall lore. I am so tired of the religious fanatic stories (Game of Thrones and Last Kingdom as a couple examples). It's so damn boring and you can literally understand the end result because it has all been played out before. Religion should be there to create new quest lines, unique lore, distinguishable characters, and interesting perks that do not break the games balance or force us into a specific religion because of certain buffs. That will be hard as the gods are a real thing in ashes
Nagash wrote: » Look im just here to start my cult and then stage a coup on a divine node and become skelepope
Khronus wrote: » Nagash wrote: » Khronus wrote: » Religion should play a very large role for the players. That being said, I REALLY hope that religion is NOT going to play a major role in the overall lore. I am so tired of the religious fanatic stories (Game of Thrones and Last Kingdom as a couple examples). It's so damn boring and you can literally understand the end result because it has all been played out before. Religion should be there to create new quest lines, unique lore, distinguishable characters, and interesting perks that do not break the games balance or force us into a specific religion because of certain buffs. That will be hard as the gods are a real thing in ashes I worded this wrong. I love that the gods will be a real thing in AoC. What I dislike is the cliché story having the main bad guy in the bad guy religion and all the followers are bad guys that do bad things. These bad things are beyond what a sane person would do because they follow this faith blindly without any common sense. Holy religion is there to purge the wicked who don't follow! Evil religion is there to taint the land! Etc. To me, these are lazy story arcs that is usually wasted on an entire expansion and we all know they don't win because the good guys kick their ass in cliché fashion. My hope is that the story of AoC will be unique or at the very least interesting. All gods being at war would be awesome. The main villain not being a part of a religion would also be a cool twist (considering the nodes will be random....why not keep religion gods constantly struggling for power to match that of the community).