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Trading System and/or Open Market?

JiraiyaJiraiya Member, Alpha One, Adventurer
I've looked through the forums and I cant seem to find to much on an open trading system? I'm sure someone has posted about this so please fill me in. Does anyone know if or how the trading system is going to work in this game? Will there be a centralized location that everyone can go to, to trade or sell their goods? Will there be an interface to globally sell or will you have to travel to trade? I personally think travelling to have to trade is an awesome idea.

Would boss drops be tradeable? Such as rare items sets or weapons? Also I had the thought that making mounts tradeable would be really cool but idk if that would be to OP? Especially for region specific types of mounts.

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    AsgerrAsgerr Member
    edited April 2021
    As far as I know:

    No items will be soulbound. Meaning you can trade any of them at any point.

    There will be auction houses that have to be built in nodes, under the Mayor's decision.

    It isn't clear whether the auction house from node X will be able to sell the goods to someone halfway across the world.
    Seeing as caravans are meant to transport goods and materials from point A to point B, it seems, however, that that would be unlikely.

    It would be safe to assume that you'll have to travel to a specific Node to buy something you have heard is only sold there. Or get in touch with some player from saide Node, on forums or discords, to send you a caravan in game.

    Other things to take into account, players can own stalls in town to sell their crafted goods and own taverns. What we don't know is if that player's NPCs manning their store can buy gear from you, or if only Node NPCs can.

    And mounts will indeed be able to be sold. Great thing to keep the animal husbandry tree viable. Especially when certain beasties can be better for pulling caravans, or riding faster, or carrying more stuff as mules.
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    The economic node type can build locally accessible auction houses. Economic metropolises will be able to create "globally connected" auction house. (https://ashesofcreation.wiki/Auction_house)

    Otherwise there are player-run stalls to sell wares locally as well, independent of node type (https://ashesofcreation.wiki/Player_stalls)

    There are also cool little things like player-run taverns where you can sell your services, food etc as well.
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    JiraiyaJiraiya Member, Alpha One, Adventurer
    neuroguy wrote: »
    The economic node type can build locally accessible auction houses. Economic metropolises will be able to create "globally connected" auction house. (https://ashesofcreation.wiki/Auction_house)

    Otherwise there are player-run stalls to sell wares locally as well, independent of node type (https://ashesofcreation.wiki/Player_stalls)

    There are also cool little things like player-run taverns where you can sell your services, food etc as well.

    With the auction house im sure there is going to have to be some limiting factors to trade or else a merchanting guild could quite literally control the market on certain items. Let's say there is resource X and it can only be obtained from one part of the map - would a large guild be able to lock down all purchases on resource X and price gouge tf out of it?

    trading mounts is an awesome idea and i cant wait to see how that is going to work!
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