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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
The extent of world PvP
Mercion
Member
I have a couple of questions regarding world PvP and guilds/communities. If for example I wanted to create a guild of mercenaries that could be hired to say, storm a castle, assassinate one player or a specific group of players, aid in construction of property, destroy property, or serve as guides through more difficult content... What is the extent that our guild or group might be able to carry out these functions? Let's say a mayor or businessman of a particular town has irritated a rather wealthy player or group of players... What is the extent that one could create a bounty and give said bounty to my guild/group to complete? Is there perhaps some quest-like contract that could be made that claims once a certain action is considered complete, rewards are distributed much like the targeted hunt that occurs in battle royale games like Warzone? Perhaps this could also work the other way around as well - if a player desires protection, these contracts could also have requirements that the "quest-giver" survives whatever ordeal he or she hopes to complete.
Also, as far as guilds and communities are concerned, is there a way to make a guild/group attack-on-sight? For example, can the mayor of a town or city deem a specific group of players hostile? And if so, are there NPC guards and regular townsfolk that will raise alarm should one or more of said players trespass?
Also, as far as guilds and communities are concerned, is there a way to make a guild/group attack-on-sight? For example, can the mayor of a town or city deem a specific group of players hostile? And if so, are there NPC guards and regular townsfolk that will raise alarm should one or more of said players trespass?
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Comments
There is a formal Thieves Guild which can set up an office in good sized nodes. To advance in this guild, one must do quests, which might be similar to what you propose.
Caravans to and from cities often will need hired players to protect (or attack) along the route.
You certainly could be hired to attack or defend a castle or a node during sieges.
I know that I have not directly answered many of your questions, but much of what your group might offer would fall under role playing/agreements with players. Can you trust the person who hired you to actually pay? Is there honor among thieves?
If a group doesn't pay you, all you need to do is make sure other mercenary groups know of this, and then they are likely to not take on work from that group.
Servers are going to be small enough to make reputation matter.
10,000 concurrent players.
While that is a lot, it isnt big enough that you can ignore your reputation.
"Around 8-10k concurrent users per server is projected. Initially there will be a limited number of registered accounts (approximately 15,000) per server to help mitigate login queues. This limit will increase over time to around 50,000 registered accounts per server."
Yes, this is the current info.
So, you can have 10,00 players logged in to the server at any one time.
Intrepid are planning on limiting initial players on a server to 15,000 (total, not at the same time, it will still be limited ton10,000 at a time).
It is expected that each server will eventually be home to 50,000 players,but the 10,000 player limit at a time will remain.
This is my personal feedback, shared to help the game thrive in its niche.