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Taking Inspiration from other games (Parlor Games: Puzzle Pirates)

Hi Everyone,

Steven once said in an interview with Asmongold, he has "taken inspirations from the many mmos/rpgs [he] has played in the past...Each of which contains some reference to a system that is in ashes that [he] thought did well...Why not combine all these systems together into a game that represents...a direction [players] want."

By the same token, I would like to see AOC take inspiration from many of the games I have played in the past. Starting with in the category of Parlor Games, which plays a big part in fostering a lively social environment and economy for the game. I think a great example of success in this category is a game called Puzzle Pirates.

Puzzle Pirates is just what it sounds like. It is a role playing game where players are pirates fighting for fame and fortune in the 7 seas. At its core, the gameplay revolves around puzzles. For example, the naval navigation and combat system is essentially a live puzzle: https://yppedia.puzzlepirates.com/images/3/3a/Seabattle.png

But besides the naval combat, I really enjoyed the parlor games which take setting in the Taverns/Inns of each island. Some notable games are Treasure Drop, Sword-fighting, Poker and Carpentry, which are all skill based games that pit players against each other in an epic battle of wits.

swordfighting.jpg
treasure_drop.jpg
poker.jpg
carpentry.jpg

I think some key design features we can learn from Puzzle Pirates are as follows:
1. The puzzle standing, fame, reputation and rank systems. They help to create degrees of freedom to access and ability to wager. https://yppedia.puzzlepirates.com/Rank

2. Badges, which provide access to in game activities at a monthly cost (in game currency) as a way of controlling number of participants and generates economy. I also think it discourages griefing plays. https://yppedia.puzzlepirates.com/Badges

3. Jobbing, where players can take on a "job" to participate in a voyage with a crew. After each battle, they would be paid depending on the amount of loot and their own individual performance in the station they are assigned. https://yppedia.puzzlepirates.com/Jobbing

Love to know your thoughts on this and what other games have great Parlor Games to reference

Thanks,
Wala

Comments

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    RewideoRewideo Member
    edited January 2023
    I also agree with you about the importance of parlor games in fosterng a lively social environment and economy for the game. Puzzle Pirates is an excellent example of a game that does this well. I love the idea of incorporating skill-based games like Treasure Drop, Sword-fighting, Poker, and Carpentry into the taverns/inns of each island. It would add an extra layer of excitement and competition to the game. Speaking of online casinos, I love playing Ozwin Casino gambling at https://ozwincasino-au.com/, which gives me great pleasure. I like that after a hard day, I can relax and enjoy the process of playing.
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    Sounds fun
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