Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Ashes of creation will not be for everyone, if you do not like the game maybe its not for you.
Back up.
So the game literally incentivizes and encourages maximum damage output to secure kills and potentially even steal them? Already a bad start.
And you people don't want performance trackers because it will "create toxicity"?
You think the game that literally tells you to go grief other players is going to become "toxic" because there's a performance tracker?
You don't think people are going to have high expectations of/from their raid team to be the most optimal spec when your own character's progression and time can literally be stolen from you based on their damage performance?
It's one thing to take longer and require more pulls to down a boss with a weak raid team. That's tolerable and can be fun in the off nights.
But to have it literally stolen from you because your damage wasn't good enough is going to push people to want to improve their performance more than anything else. And if you don't give players the tools and knowledge to improve then you'll just end up frustrating them and leaving their confused as to why they lost.
This just seems like the beginning to a disastrously contradictive and ill thought plan.
I just wanted to point this out on this awfully designed forum platform (barely usable on mobile).
How will a parser assist you in the breakdown of the fight unless you can see the other people involved too which goes against the stance whereby people want the parser for their guild only?
Why do we keep having the argument about no parser turn up in multiple places when there's a mega thread about parsers?
From my standpoint, the fact parsers are waved in my face in the forums shows how they will be waved in my face in the game if they are permitted. Parsers aren't some miracle fix all solution and parsers shouldn't be required to make you a good gamer. If you are outmatched by another raid team then the outcome is obvious. Who needs a parser to explain the damage was too low when someone else has stolen the kill? Obviously your damage output was lower than the raid in question, if you need a parser to explain that fact I don't even know how to not pity the fool that does.
They have said that there will be a small amount of instanced PvE raiding. What are you worried about?
We went through waves of doing no raid or doing only raids.
In 6 years of playing, I think we were party wiped 4-5x by an enemy clan during a raid that waited until the boss was nearly done, then came in enforce. But they did with no interest nor capability to do the boss. Just started picking off the support classes at the periphery first before we noticed. So, slack on our end. And did so as we were at war (either declared or not)
All other attempts by enemy guilds or groups wanting the same boss or interfere were met with a decisive switch between pve at the boss to the pvp to the players and quickly wiped and focus returned to the boss.
We kept a solid relationship with other raiding clans and agreement to take turns. And when a known enemy was on the prowl that we knew we had not capability to deal with or motivation to deal with that day or time, we just did one of the multitude of other things one could do in game or went on to one of many other bosses.
Key point to not be wiped was just to maintain a situational awareness and pick your battles.
I think from memory there was little to no advantage to take out a party just before they completed a raid as the rewards scaled from damage done. So the final kill did not result in a bounty or a pro-rated bounty.
Interesting to see how AoC handles that last key part of if bounty goes to the final kill or damage done or some other metric!
As long as the above sticks through - I don't see an issue. Having the extra threat of others coming in the mix of big boss kills in open world dungeons or open world bosses etc give so much more opportunity for you to be creative to ensure your guild/group walks away with the loot. Wiping another team and walking away with the loot always feel good - especially if people are trying to prevent your team from progressing and you come out on top. Conflict brings good and bad memories that we all grow from and get to reflect back on in various ways which is what makes MMO so amazing.