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[Feedback]Please reconsider allowing other groups to interact with you while doing a PvE boss!

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Comments

  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I've said it before but I will repeat it here anyway

    Ashes of creation will not be for everyone, if you do not like the game maybe its not for you.
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • BonesInBonesIn Member
    Asgerr wrote: »
    Found it!

    https://ashesofcreation.wiki/Loot_tables#Loot_tagging

    Looting rights (also known as Loot tagging) is based on a tag and DPS (damage) system.
    • The first party to obtain a tag (on a mob or boss) will require approximately 40% or more of the total DPS to be granted looting rights.
    • Parties who do not have the first tag will be required to do more than approximately 60% of the total DPS to qualify for looting rights.

    This does seem a much more bearable way of dealing with things.

    With this any PvP that may occur during a boss fight would be a very interesting scenario

    Back up.

    So the game literally incentivizes and encourages maximum damage output to secure kills and potentially even steal them? Already a bad start.

    And you people don't want performance trackers because it will "create toxicity"?
    You think the game that literally tells you to go grief other players is going to become "toxic" because there's a performance tracker?

    You don't think people are going to have high expectations of/from their raid team to be the most optimal spec when your own character's progression and time can literally be stolen from you based on their damage performance?

    It's one thing to take longer and require more pulls to down a boss with a weak raid team. That's tolerable and can be fun in the off nights.

    But to have it literally stolen from you because your damage wasn't good enough is going to push people to want to improve their performance more than anything else. And if you don't give players the tools and knowledge to improve then you'll just end up frustrating them and leaving their confused as to why they lost.

    This just seems like the beginning to a disastrously contradictive and ill thought plan.

    I just wanted to point this out on this awfully designed forum platform (barely usable on mobile).
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    How will a parser assist you if you're stomped into the floor through PvP?

    How will a parser assist you in the breakdown of the fight unless you can see the other people involved too which goes against the stance whereby people want the parser for their guild only?

    Why do we keep having the argument about no parser turn up in multiple places when there's a mega thread about parsers?

    From my standpoint, the fact parsers are waved in my face in the forums shows how they will be waved in my face in the game if they are permitted. Parsers aren't some miracle fix all solution and parsers shouldn't be required to make you a good gamer. If you are outmatched by another raid team then the outcome is obvious. Who needs a parser to explain the damage was too low when someone else has stolen the kill? Obviously your damage output was lower than the raid in question, if you need a parser to explain that fact I don't even know how to not pity the fool that does.
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  • TalentsTalents Member, Intrepid Pack, Alpha Two
    edited May 2021
    The large majority of content in Ashes is PvX. Most of the raids you will be doing at end-game will be in an open-world area, meaning while you're trying to kill a raid boss, another group can easily come along and kill your group and take the boss. This is an intended part of the game.
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  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited May 2021
    If they follow your suggestion, this would become another ff14, eso type of mmo. Why do this when they set out to bring back the true open world mmo?
    They have said that there will be a small amount of instanced PvE raiding. What are you worried about?
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    L2 had most of the raids where other players could interact. I no longer recall why, by my guild did high level raids with mains and we all had a range of lower level alts to do rounds of the lower - mid raids as well. I think it gave clan points of something and was necessary to get clan skills or rewards or something.

    We went through waves of doing no raid or doing only raids.

    In 6 years of playing, I think we were party wiped 4-5x by an enemy clan during a raid that waited until the boss was nearly done, then came in enforce. But they did with no interest nor capability to do the boss. Just started picking off the support classes at the periphery first before we noticed. So, slack on our end. And did so as we were at war (either declared or not)

    All other attempts by enemy guilds or groups wanting the same boss or interfere were met with a decisive switch between pve at the boss to the pvp to the players and quickly wiped and focus returned to the boss.

    We kept a solid relationship with other raiding clans and agreement to take turns. And when a known enemy was on the prowl that we knew we had not capability to deal with or motivation to deal with that day or time, we just did one of the multitude of other things one could do in game or went on to one of many other bosses.

    Key point to not be wiped was just to maintain a situational awareness and pick your battles.

    I think from memory there was little to no advantage to take out a party just before they completed a raid as the rewards scaled from damage done. So the final kill did not result in a bounty or a pro-rated bounty.

    Interesting to see how AoC handles that last key part of if bounty goes to the final kill or damage done or some other metric!

  • ZenceZence Member, Alpha One, Alpha Two, Early Alpha Two
    Asgerr wrote: »
    Found it!

    https://ashesofcreation.wiki/Loot_tables#Loot_tagging

    Looting rights (also known as Loot tagging) is based on a tag and DPS (damage) system.
    • The first party to obtain a tag (on a mob or boss) will require approximately 40% or more of the total DPS to be granted looting rights.
    • Parties who do not have the first tag will be required to do more than approximately 60% of the total DPS to qualify for looting rights.

    This does seem a much more bearable way of dealing with things.

    With this any PvP that may occur during a boss fight would be a very interesting scenario

    As long as the above sticks through - I don't see an issue. Having the extra threat of others coming in the mix of big boss kills in open world dungeons or open world bosses etc give so much more opportunity for you to be creative to ensure your guild/group walks away with the loot. Wiping another team and walking away with the loot always feel good - especially if people are trying to prevent your team from progressing and you come out on top. Conflict brings good and bad memories that we all grow from and get to reflect back on in various ways which is what makes MMO so amazing.
  • Cat QuiverCat Quiver Member, Alpha One, Alpha Two, Early Alpha Two
    TL;DR: I ran out of pve things to do in my last mmo so here's some suggestions to wildly change the fundamentals of this one so it too can be like the rest.
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