[Feedback]Please reconsider allowing other groups to interact with you while doing a PvE boss!
I just watched the Alpha One Raid Boss video that was released a week ago and you guys mentioned that you were going to allow other groups to steal raid boss kills. I strongly believe you should reconsider doing this. Other groups to interact with you while you're trying to kill a boss, let alone steal boss kills. I want to be clear that this level of restriction is not necessary for non-boss encounters.
I come from Star Wars: The Old Republic (SWTOR), which had a little bit of that PvP during PvE with the Dreadtooth and Nightmare Pilgrim world bosses and it was just super annoying. Thankfully, you couldn't ever steal kills since the combat is locked to the group that pulled it, but it was still ridiculously easy for individual players to completely ruin things and cause a wipe.
In SWTOR, one of the tank classes has stealth, so all they'd have to do is just hide in stealth until we pulled the boss and then they could just taunt it periodically to mess up positioning or just keep aggroing it to prevent the actual group from successfully even pulling the boss. If we tried to kill them, they could just stealth out and run away/hide and then cause some more mayhem later on once their cooldowns came back and because they're a tank, they have stronger DCDs and armor, so they can survive long enough to do this even if a ton of players attack them all at once.
I am not sure how much influence individual players will have in this game, but I imagine tanks will be capable of at least some level of this, and the more challenging the boss is, the less influence is required to cause a wipe anyway because you can just intentionally cause a raid wipe mechanic to fail as opposed to just attacking the group . For example, if there's some cleave attack that does a ton of damage so it needs to be pointed away from the group, all the troll needs to do in order to cause a wipe is taunt once to turn it around and cleave the raid, and with proper timing, this wouldn't take more than a second to accomplish.
Now the problems in SWTOR were mainly just from obnoxious trolls, I hate to imagine how much worse it would be if enemy guilds/nodes/whatever feel obligated to stop you because you're granted a buff or they don't want you to have access to the loot or want to steal it for themselves (not sure if all of that is possible). Keep in mind that all this frustration comes from just enemy players being able to interact with the boss, not steal kills. People will leave the game if they have been working for months or weeks trying to kill a difficult boss, only to have some rando come out of nowhere to steal the kill at the very last second. Even if they don't leave the game, raid groups need to be coordinated and scheduled, and these sorts of complications put additional unnecessary burdens on the coordinators and leaders because even if people don't leave the game outright, people are gonna choose to not show up to those events, meaning replacements will need to be found.
There are some ways to design around these issues, but they come with their own tradeoffs and drawbacks, a lot of which would greatly restrict the way that classes, roles, and boss mechanics are designed. I would hate to miss out a cool ability or mechanic simply because it would make it too easy for someone to ruin a whole raid group's day. Furthermore, while there are some players that like both, a lot of players strongly prefer one type of content to the other in regards to PvE and PvP and some of the required skills to be good at each are vastly different and in some cases the optimal play is opposite. For example, a good raider will not necessarily be a good PvPer, and while it may be optimal in PvP to use lots of self heal abilities, you wouldn't be caught dead trying to use an off-heal in a raid (this may not be how things are balanced in AoC, but that's how things are balanced in SWTOR). Forcing a player to get good at a type of content they don't like in order to do the content they actually want to do is going to make most players look elsewhere. This is a step beyond making people do something they dislike, such as grinding for gear, because you don't have to be particularly good at gear grinding to get it done. In order to get good at PvPing, you have to practice. Even if they can't interact directly with the boss, I'd hate to get all of that valuable loot stole by having an enemy group of skilled PvPers attack immediately after the boss dies or be prevented from doing the boss in the first place because that group was guarding the entrance. I am happy to elaborate on more potential solutions if people want, but honestly, that's enough for a whole post on its own. Bottom line: the benefits of PvP during PvE bosses do not outweigh the drawbacks. Thank you for reading my essay.
TL;DR It's way, way too easy for individual players, let alone large groups, to completely stop an actual group from being able to beat a boss. Allowing other players to interact with raid bosses, let alone steal kills, is ridiculously frustrating and designing around it would require too many restrictions on how classes, roles, and boss mechanics are designed.