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MMO Pet Peeves

Hello all of you AoC supporters!

I want to know what are some of your small annoyances that end up in our favorite games that don't make it unplayable but irk you in the most pedantic ways. Two of mine come to mind and they are both how we use language.

The difference in Poisonous and Venomous.
Poison is roughly described as "something that will kill you if you bite it" and venom is "something that will kill you if it bites you". My peeve is when this gets mixed up. I understand the need for two very similar mechanics to be rolled into one for practical purposes, but none the less it bothers me. Many times boss monsters will spew out poison stacks when it should be by all rights be described as venom.
As a side tangent, how would you describe a rouge type character who coats their weapons in a poisonous leaf or venom from some kind of fantasy snake? Are they adding the poison from the plant or are they themselves being venomous? Feelings?

The difference in Decimate and Devastate
Decimate is to reduce by 1/10th, and devastate is to ruin or destroy. The peeve is when decimate gets used in place of devastate. "We have decimated the enemy army!" has a lot of less weight when that is the expected losses for two forces colliding with each other. "Lieutenant, that is not good news. Why are you so excited about it?"
I do admit that decimate has also taken on the meaning of devastate but its two contradictory definitions make it a poor use of many situations.

Post what you feel about my peeves and add your own! :smile:

-Bollux

Comments

  • JirueJirue Member
    edited May 2021
    Bollux wrote: »
    As a side tangent, how would you describe a rouge type character who coats their weapons in a poisonous leaf or venom from some kind of fantasy snake? Are they adding the poison from the plant or are they themselves being venomous? Feelings?

    Would avoid the use of poison and venom all together in that case, instead would probably use something like "Toxin" since that covers both.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited May 2021
    Potato potato

    Are you really complaining about decimate v devastate and writing rouge instead of rogue??!!!??
    REALLY???!!!!!!!!!!!???
    gtfo smdh
  • Yours truly can't relate to what you specifically mention in your OP, but I'm certain there's annoyances that we've all encountered in MMOs, before.

    For me, it's usually a short-coming in the crafting systems' interfaces/menus. If I'm crafting something that requires 8 or 9 clicks or screen-advances on something that has to be crafted 1-by-1, it irks me to have to re-select the same item, or sub-category to find said item, etc - as opposed to the game remembering that I was *JUST* crafting this item; Isn't it possible that I want to craft the same item, again? Do I really need to re-open the crafting window, scroll down to a sub-section, open that sub-section, then scroll down some more to re-select the same item?

    Would have to say that small quality-of-life aspects that are often overlooked are often a source of constant annoyance, in MMOs. Certainly a 'pet-peeve'.


  • BolluxBollux Member
    Dygz wrote: »
    Potato potato

    Are you really complaining about decimate v devastate and writing rouge instead of rogue??!!!??
    REALLY???!!!!!!!!!!!???
    gtfo smdh

    typo's aside, I'm glad you could share one of your peeves. :smile:
  • BolluxBollux Member
    Do I really need to re-open the crafting window, scroll down to a sub-section, open that sub-section, then scroll down some more to re-select the same item?



    So real, would be nice if players had a popular, most crated items, or favorites tab in crafting menu's
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One
    People trying to change the MMO when the game is not to their liking, It drives me mad
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • Half assed systems added to the game in general. Every MMO ever released has one and usually it's better to have nothing in it's place than that system in general. Crafting is usually the system that occupies the half ass slot.

    Also tab targeting not working properly and having too wide of an arc that it selects stuff. Vanilla WoW used to select what you were looking at and almost nothing else. If there was nothing else in your very small arc then it selected stuff outside of it. This meant you never selected stuff you didn't want to with the tab key. Then they changed it and now it just randomly picks something from a 360 radius that makes no sense. xD With the former system it also rotated only between the same 3 enemies over and over. While with the latter it rotates between all 40 enemies in your vicinity meaning you basically got to use the mouse which is annoying for everything.
    zZJyoEK.gif

    U.S. East
  • JirueJirue Member
    Usually it's little interface interaction quirks. Recent example that comes to mind is needing to select the items I'm turning in for a quest in FFXIV. Wish it would just detect I have the item it wants.
  • Jirue wrote: »
    Usually it's little interface interaction quirks. Recent example that comes to mind is needing to select the items I'm turning in for a quest in FFXIV. Wish it would just detect I have the item it wants.

    They traded immersion for convenience. However, I don't think people actually care about that kind of Immersion. xD
    zZJyoEK.gif

    U.S. East
  • tikkenitikkeni Member, Alpha One, Adventurer
    High heels. On every dam female. Bikini armor while the males get awesome-sauce looking armor. No mini map (sorry I'm directionally challenged these days lol).
  • JirueJirue Member
    edited May 2021
    Yuyukoyay wrote: »
    Jirue wrote: »
    Usually it's little interface interaction quirks. Recent example that comes to mind is needing to select the items I'm turning in for a quest in FFXIV. Wish it would just detect I have the item it wants.

    They traded immersion for convenience. However, I don't think people actually care about that kind of Immersion. xD

    I could see that working as something immersive for a VR experience where you move your virtual hands into a bag to pull out the items, but when it's controlled by a UI it is the opposite of immersive.
  • Lordhavok69Lordhavok69 Member, Alpha One, Adventurer
    Jirue wrote: »
    Usually it's little interface interaction quirks. Recent example that comes to mind is needing to select the items I'm turning in for a quest in FFXIV. Wish it would just detect I have the item it wants.

    I feel this one on another level. It completely makes no sense to "HAND OVER" the items like we have a choice to keep them.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Nagash BEEN mad!
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One
    Dygz wrote: »
    Nagash BEEN mad!

    very Mad
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • He got that undead zombie rage when the zombie has to wait in line for a brain burger.
    zZJyoEK.gif

    U.S. East
  • AsgerrAsgerr Member
    Jirue wrote: »
    Usually it's little interface interaction quirks. Recent example that comes to mind is needing to select the items I'm turning in for a quest in FFXIV. Wish it would just detect I have the item it wants.

    The amount of spaghetti code they have inherited from the 1.0 version of the game makes it so a lot of things don't work properly on that game. Hell you still can't interact with NPCs while mounted. They force you off the mount to do so, and it's not because they think your character may come across as more polite lol.

    For me pet peeves are quest markers that are very misleading and you can spend an hour looking for something only to realise it's on a completely different floor.
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  • JirueJirue Member
    edited May 2021
    Asgerr wrote: »
    The amount of spaghetti code they have inherited from the 1.0 version of the game makes it so a lot of things don't work properly on that game. Hell you still can't interact with NPCs while mounted. They force you off the mount to do so, and it's not because they think your character may come across as more polite lol.

    Yeah, I've seen the footage outlining the whole rebuild they did of the game. I understand it's probably originally a result of the spaghetti code they were working with, but understanding that doesn't make me roll my eyes any less that it was implemented that way to begin with and not patched out over the last 7.5 years.
    Asgerr wrote: »
    For me pet peeves are quest markers that are very misleading and you can spend an hour looking for something only to realise it's on a completely different floor.

    Been struggling with this a lot in Outriders. Occasionally has markers pointing at the previous objective requiring me to hunt around the map till I find the correct area on my own. Thankfully the pathway options are limited so it's not too big of an issue, just slightly annoying.
  • KhronusKhronus Member, Alpha One, Adventurer
    Nagash wrote: »
    People trying to change the MMO when the game is not to their liking, It drives me mad

    For real. All the dude has to do is not bite the rogues and he will be fine.
  • maouwmaouw Member, Alpha One, Adventurer
    I gotta admit the "rouge" thing gets me everytime.

    rouge = "red" in french/part of a makeup set put on the face to make yourself look pretty
    rogue = red cos they're covered in blood and it's not pretty

    Otherwise it's those quests where the NPC literally is standing next to the thing they want.
    WHY.
    tumblr_mqiy34VtMt1rrnwc4o1_250.gif
    I wish I were deep and tragic
  • I am with Nagash on his statement 100%.
  • TacualeonTacualeon Member
    edited May 2021
    Is my opinion that bonus attack from the back for all classes and not only for rogues is the #1 priority and the most basic principle for combat in a mmorpg.
    I'm not a professional game developer yet, but I have a thousand arguments (if someone ever decide to hear read them) in favor of it and I'm fully convinced about that statement.
    If only rogues have the bonus from the back, I think the game is handicapping itself and stealing a potential better combat experience from everyone
    Bonus damage from the back should be a building block of combat and combat flow, not something optional and specialized.
    But some people are not ready for that conversation.

    I really, really, really wish Steven and Jeff will reconsider their stance about this.
    I hope someone from Intrepid read.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One
    Altering the tone of the product close to or after launch. Usually happens about the first or second expansion. When the core aspects of the game are one way then all of the sudden it is way different.
    Vanilla WoW very few people had AOE but everyone had their role. TBC , cc was important and AOE was more prevelent. Wrath AOE was common and the meta was round everything up and AOE it down.
    This changes the whole time and their are many ways this happens in many types of game.
    What at first looks like a small change actually changes how the whole game is played .
    Most people never listen. They are just waiting on you to quit making noise so they can.
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