Disclaimer: Yes, yes I know everything is super pre-aplha etc. etc.
I just want to point out that the current implementation of strafe animations look
really unnatural. It appears the animators are under this impression that strafing requires the character's body to be completely facing forward while running side-to-side. This forces the character into a weird side lateral shuffle. Instead, the character's body should
turn to face the direction the body is moving. The head can then be turned to face the direction of the camera in order to keep a sense of direction the player is focusing on.
You can see the weird strafe animation I am referring to here:
https://youtu.be/uFA4gN-GD2E?t=1354
For reference on a cleaner strafe implementation, Black Desert does a decent job at addressing the issue. I made a short clip so you can see what I'm talking about:
https://youtu.be/3vydl_e3RaU
I'm sure polish such as run animations will be at the end of the list of things to complete before release, but I thought it wouldn't hurt to make this post on the off chance it wasn't something on their radar! Can't wait to play this game!