Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Anti-world boss griefing
Azizella
Member
Fighting a world boss and dealing with PVP is kind of cool but not over time it can ruin the fun IMO so this is my idea to counter the griefing that we may see in the future
1
Comments
I don't think griefing can really be a factor in the manner you suggest because groups don't own the boss...or any mob.
Edit: Unless they are abusing mechanics or exploits not intended by the designers it's supposed to be free game. Plus, if they don't want you doing certain things they will fix the game.
This is only in the case that AoC wants proper progression style raid bosses. Something that I have seen very little evidence of personally. Otherwise PvP is a boss mechanic.
I agree with everyone who said no in this thread.
This is my personal feedback, shared to help the game thrive in its niche.
In my point of view PVE + PVP at the same time is just not a good interaction.it's just like in darksouls the PVE is great untill u get invaded by a person and now u have to deal with bunch of NPCs + an invader which is totally unfair and onesided and yes i know DS is not an MMO but i hope u get the idea
Well that was also intentional game design
And just like the intention is with contested world bosses, Soulsborne series invaders add a level of danger to the game that adds to it's theme.
You might not think it's a good interaction, but many think otherwise
It's been stated pretty repeatedly that the majority of the aspects of the game will have the risk of pvp