Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Fishing and life on the sea on Ashes
HiddenDaggerInn
Member, Alpha One, Alpha Two, Early Alpha Two
I really enjoy Archeage water content and fishing, and I strongly believe Ashes will follow much of this mold for some really fun sea content.
Now I'm not sure if it has been stated if the "sea" content is basically a anyone can kill anyone without corruption or not, I would assume there will be some risk to going on on the sea and treasure hunting and fishing for large creatures.
My question is are you planning on
:Fishing
:Treasure Hunter
: Pirating
And would you like to sea the sea be more dangerous as in more risk/reward or be corruption based if kill there is a penalty for the killer?
Now I'm not sure if it has been stated if the "sea" content is basically a anyone can kill anyone without corruption or not, I would assume there will be some risk to going on on the sea and treasure hunting and fishing for large creatures.
My question is are you planning on
:Fishing
:Treasure Hunter
: Pirating
And would you like to sea the sea be more dangerous as in more risk/reward or be corruption based if kill there is a penalty for the killer?
0
Comments
The treasure is mines.
https://ashesofcreation.wiki/Fishing
Teasures are also in water content - if you look at the link Kivek shared, it says:
Pirating will follow the standard flagging system (confirmed in the most recent stream)
There is no penalty for killing someone who fights back, but there are still some questions the community has about how this will work in naval combat, I expect those questions to be asked next stream.
Caravans that are taken to the sea will become boats, and can be fought over and pillaged. So pirating is expected.
I understand wanting to limit fishing to nodes like mining, and herb gathering. To me it is just too limiting for no reason. I would have the fishing tables just be based on world coordinates or something. That is kind of how it is in the real world anyways.
If I had more time, I would write a shorter post.
I currently have 2 ship captains (both focusing on ship building and siege equipment). Our goal is to have 3 players in charge of the fleet. These players will be our raid leaders while on the sea. Anything we can do, will be done but I am personally looking forward to treasure hunting and fishing. Sea battles will be cool and all (and we will have them) but damn, I want to just chill and toss the lure sometimes.
Omg I totally forgot that I played Sea of Thieves and this just reminded me. The fishing in that is actually pretty cool, and would be a neat system to build off of for fishing in AoC. Some sort of mix between that and Archeage trophy fishing would probably be the best thing ever.
Much more of a mountain and forest kinda guy myself.
My forest infatuation goes way back to fighting the alliance in the forest of Ashenvale. I organized some MASSIVE low level world pvp in vanilla wow and it was a blast. I also really like the snow areas for some reason. I like the idea of being able to spot people from far away and engage in the chase (or sprinting away tails tucked if needed!).