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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Not really. On this thread I am strictly talking about in game earned gear (through quests or drops).
What you want to do or not do with cosmetics afterwards is up to you.
Here I am just advocating for a piece of armor, given as a quest reward to fit the biome you're in.
Let me give you a different example than the one I already gave earlier:
At level 10 you can get the "Brigandine chest piece of adventuring". This item, earned in a desert biome would look different than the same item, earned in a jungle biome.
Same stats, just different look.
It would reinforce the story behind a player, and incentivize people to travel the world to earn different looking gear.
"There are climate effects that occur from a buff standpoint. They can also affect skills like, let's say you're using a frost bolt in a winter climate. There's the ability for those effects to be enhanced and/or stronger in those climates."
– Steven Sharif
That seems to make it likely that gear will have stats related to biomes.
Right, I'm with you on that, I think that would be amazing and absolutely want that in the game.
I've brought similar examples up before in other threads using biome-related pets/mounts as examples.
I just think this gets thrown out the window when you can change the visuals of it at will.
And while that does get into a slightly broader debate, it's a debate that relates directly to your idea being something worth implementing. It does skirt very close to the cosmetic debates of other threads though you're right about that.
Edit: To get the thread back on track..
In another thread a couple weeks ago about "What you'd like to see when you first enter a new town", I said I would love to see the town themed for the area. A snowy-mountain node having NPC's wearing fur coats and stuff. I think that kind of thing would go hand in hand with your idea, as the item visuals could be easily reused for the said NPC's.
It's immersion in either case.
The helmet doesn't lose any value. The value does precisely what I want it to do. Either, it broadcasts its origins without an illusion or the illusion obfuscates its origins. In either case, it still provides me with the value of the stats.
If you prefer mis-matched gear, wear mis-matched gear. I am fashion over function, so I prefer sets that match aesthetically over highest stats.
Both gameplay preferences are supported in Ashes.
We agree on what constitutes walking.
We do not agree on what constitutes immersion-breaking.
Which is why it's helpful for you to explain what you mean by immersion-breaking...because we won't all agree on what that concept entails.
Regardless, I'm not going to argue this point any more out of respect for Asgerr and you also seem dead set on not thinking critically about this.
If we're talking about the world of Verra, gods may very well be telling people to do stuff.
In your scenario the player can also advance later on and upgrade into a shit looking bucket helmet and change its appearance to that raid helm with its history as opposed to it getting thrown in the trash because the bucket helmet. If a player is wearing a bunch of different rare transmogged items, they have still earned those items, they still went through the process to get them. Without transmog those items get outdated and are eventually trashed or forever banked, which is when they actually lose all their value as they are no longer used at all.
I'd have have a bunch of regular looking armor wearers too, but one look at the cash shop and a simple understanding of how much money has gone into that will tell you we will never have anything close to that.
If transmog didn't exist, chances are no one would go over to x biome to get the zone themed armor in the first place because its not top crafted/dungeon/raid level.
And I've not confused aesthetics and immersion, but nice try.
Or try learning context instead? Just because the store is used in an argument does not make it about the store.
Considering 3/4 of the posts have now been about store bought cosmetics, how about we focus on the in game earnable options I am presenting?
Biome specific, race specific gear would be dope
But that's soooooooo many assets lol
Though they could automate the process in ways with smart shaders and model attachments.
Like how dyeing armor works, they could add a fur texture over specific parts of an armor and each racial armor set could have "fur meshes" that they enable/disable depending on if it's flagged for fur or not.
This would lack the hand-crafted touch though