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The role of evil

Hi, in this text I would like to touch on a question that often bothers me. "Why is there no villain role in most role-playing games?" I understand that many people play role-playing games to feel like a hero, an adventurer, but there are also those who want to get used to the role of a villain, for example, "dark magician", "necromancer", "demon summoners", who actually do evil in the world, and do not serve the forces of good using their skills. Who would want to play such a role?

Comments

  • Sorry for the machine translation
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Hi Djack,

    There are 7 "good" gods, and 3 "evil" gods in AoC.
    You can serve whoever you like.

    At the moment there's not much information about them, because they want to keep it secret until people can start playing.
    I wish I were deep and tragic
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Welcome to the forums.

    If you want to be a villain you can always just be a player killer. If you want to be a good villain you can be a player killer with a lot of friends to protect you. I think if you could manage to kill a lot of people without people being able to kill you back. People would see you as a villain.

    I attempted to write this plainly to help with machine translation back to your language.
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    This is my personal feedback, shared to help the game thrive in its niche.
  • I understand, thanks
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    A player killer is Corrupt. That is different than Evil.
    I'm not sure what counts as Evil in Ashes.
    There is looting of dropped resources, but that is not Evil.

    There is a dark/twisted form of magic, but that is not necessarily Evil.
    Necromancy and "Demon" summoning is really a matter of rival religions - different cultural perspectives, but not inherently Evil.
    So, we will have to see how Necromancy and "dark magic" is treated by NPCs in Ashes.
  • AsgerrAsgerr Member, Alpha Two
    If you don't think players like to roleplay as evil people, you've probably never had an open world PvP experience.

    Some people make it their sub's mission to ruin other people's days, and just for the lolz.

    Now, towards a more serious lore aspect of it, people have rightly pointed out the deities and the possible quest lines that go along with it.

    However in a player driven world (as opposed to a narrative driven one) good and evil will be, like in real life, very much subjective and in shades of grey.

    Do you agree with the taxes set by the castle ruler in your area? Is he evil because he doesn't do X or Y? Is that mercenary group the bane of your existence? Or are they freedom fighters? etc etc.

    Also, just looking at the meme that has become hating on Tulnar, there will certainly be some xenophobia, zealotry and so on.

    To paraphrase the words of Bricky from his "Every Warhammer 40k faction explained" video:
    Everyone is evil. Everyone is the bad guy. But villains are pretty cool. And when everyone is evil. Everyone is pretty damn cool.

    However, who the good guy is at that point, becomes a matter of who sucks less, for your own predicament at that time.
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  • The definition of whether you are a "good" character or an "evil" character depends on your point of view.

    The narrative that goes with Ashes of Creation is that there are 7 Good Gods and 3 Evil Gods ("The Others") with their demi-god like servants, the Ancients.

    Let us invert that narrative and start with the premise that the "The Others" are the 3 Good Gods, unfairly treated, banished to the outer reaches of existence by the 7 Evil Gods. The 3 Good Gods are now trying to claim all existence in the name of the freedom of knowledge and sharing the power of the Gods.

    Now, based on this flipped version of what we know, you can say that you are an Evil Character, worshipping Evil Gods and trying to stop the 3 Good Gods and their Demi-god servants. There is a lot of negativity associated with these goals, which can be difficult even for method actors to compartmentalize. This is why most games don't go into this territory or only go there in a humorous way (I can only think of "Stubbs the Zombie" by way of reference).

    In real life we are immediately familiar with the convention that we are the Good Guys, it is inherent in our sense of ego based on our childhood development (for most of us, at least!). Games normally make us the Good Guys because it is easier for us to aspire and relate to. I think this is why we aren't normally identified as the villain, because the story will always place us as the good guy working towards our own agenda.
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  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2021
    Inverting doesn't really tell us much about who is Good and who is Evil.
    What we know, so far, is that we have two factions of rival gods in the Ashes pantheon.

    To determine Good and Evil, we would have to have objective definitions of what is Good and what is Evil.
    In D&D:
    Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
    Evil implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some malevolent deity or master.

    Ashes really seems to be more about Corrupt v Non-Corrupt than Good v Evil.
    I think we still need more info to know if Necromancy and undeath are inherently Corrupt.
  • McShaveMcShave Member, Alpha Two, Early Alpha Two
    edited May 2021
    I would like to see corrupted players start to visually become more corrupted. This idea of being a bad guy goes well with the idea of having corrupted nodes, maybe they can pray to the evil gods in those corrupted nodes?

    Edit: also maybe if you get corrupted enough you can see raid bosses as allies, and you have to protect them from raid groups? Good for thought
  • MarcetMarcet Member
    I'd like to see a true villain in the game, some very high lvl player with troops playing the bad guy and controlling a territory, like the witch king of Angmar from lotr.

    So the peoples would have to unite and fight together to free the land of darkness. We have cities and territories in AoC so this could be an awesome feature. They are scared for the casuals tho, so being a bad guy is very hard.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    As the resident big bad here on the forums this is what I say

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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
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