Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Races, and classes
Ragecon
Member, Alpha One, Alpha Two, Early Alpha Two
When are we going to see a list of race stats or at least a list of class abilities and how they are augmented with second classes? Seems like this should have at least been written up on paper even if they haven’t been created in world so people can start having a better idea on what they want to go with?.
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This discussion has been closed.
Comments
To be honest, it probably is written up on paper but just like a rough draft in school, it will be changed until it's good enough for the teacher to see it. Especially with the Alpha 1 testers still being under an NDA.
I want to see this info as badly as you do. It's killing me! We just have to give them time. Intrepid is in a good spot right now I feel and it's only up from here.
Thinking about it a little more, perhaps Intrepid don't need to provide that information; if we wait for Beta then the testers will analyze the heck out of the game and tell us everything about exactly how each race and archetype combination are to play. This will be far more useful than Intrepid's current internal theoretical design notes on what they would like to achieve.
I observe that a lot of forum posts are because "we" are hungry for information to digest and the community provided information sources:
https://ashesofcreation.wiki/
https://ashes101.com/
https://asheshq.com/
only cover our ravenous appetites for a short while.
As @Khronus quite rightly said, we just have to give Intrepid time.
This part is already known, you have a primary of the 8 you choose at start and it’s permanent, then at a higher level you can choose a secondary class which adds a modifier to the primary’s skills, ie a fighter with a rush skill chooses mage and adds the teleport modifier so instead of rushing the ebony he teleports to them, or if they choose to go with an element modifier there would be the charge with a element modifier added to the attack. Also the secondary choice can be changed thru some work
We just don’t really know what half of the classes moves are or what each classes choices of modifiers are yet. So one can speculate about what they would like to choose for a combo but until we can see it we are just choosing because the name sounds cool
I'm going to go ahead and close this thread out now, but please don't hesitate to reach back out if there's anything else we can assist with in the meantime!