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Active blocking

I've been reading up on the active blocking discussion and how the metrics for successfully blocking were abysmal, but also the idea of utilizing waterfall stats which I think is a great middle ground.

But my concern is more with how it feels to play with active blocking. As a tank you are meant to be the defender of the party standing in between when someone goes after your party members. One of the best feelings about tanking in Tera was the active blocking and simply standing in the way of an ability directed at someone else. Having looked at the system used in New World they also add an aggro bonus on intercepting a skill like that, further adding to the rewarding feeling like you are actively stepping into the line of fire, protecting your party, and forcing the enemy's attack on you, because you will not allow anyone else to fall before you do.

Comments

  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Active blocking should be an ability for the knight and fighter class and it could work as a charge/toggle skill that increases defence for the duration you hold it.

    Dodge should be an ability for rogue and fighter.

    Obviously fighter should be worse at utilizing block than knight, and worse at dodging than a rogue.


    Not all classes should use block and dodge and not all weapons as well.

    Tera did the best implementation of active block and dodge.

    I am very surprised that Jeff Bard mentioned that they faced issues with active block. I hope they can overcome them and deliver a solid combat.
  • krijoskrijos Member
    Absolutely, not everyone should have dodge and block. Diversity brings unique flavour to classes which doubles down on the RPG feel.

    I can see fighter doubling down on dodge or block through secondary archtype augments too.

    It would be interesting to see how summoners would play a tanking summon in such a system. As far as Tera goes Mystic's tanking pet had no tools to actively mitigate and was generally very lackluster, and I think it would be more frustrating than anything to micro manage a pet for active blocking and positioning. But I do see the possibility of the summoner themselves stepping in the way and using a magical barrier, possibly with a far greater risk/reward trade off where a missed block might really hurt, or even kill, them.
  • rayleghraylegh Member
    edited May 2021
    Now that you mention it would be great if mages could also create some kind of mana/ice shield too. Some sort of blocking to not be super vulnerable.

    Obviously not very op.
  • HappiEngiHappiEngi Member, Alpha One, Alpha Two, Early Alpha Two
    krijos wrote: »
    Absolutely, not everyone should have dodge and block. Diversity brings unique flavour to classes which doubles down on the RPG feel.

    Never thought of this but it makes sense! I feel everyone should have the ability to block but in a different way. Like raylegh mentioning mages with a mana/ice shield while rogues would have dodge and fighter/knight an actual block
  • SkyraSkyra Member, Alpha Two
    I agree with diverse type of active damage mitigation like mana shield, blocking, parry dogging etc. And they should have different ups and downs. Mana shield should be great against magical damage, blocking against physical, dogging against single target damage etc. Active damage mitigation brings more engaging combat.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Well, in an MMORPG with action combat abilities, it's important for every archetype to have either active dodge, active block or active parry.
  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    As a tank, I am not interested in an active block option at all. It's amazing in single player games but it's too much in an mmorpg.

    Trying to think of it from a realistic perspective - It wouldn't feel right to simply get an aggro bonus for standing in the way of an attack. I want my aggro to be based on the skills and combos that I use. I want my priority to be positioning the boss in a way that mitigates the damage the raid is taking as well as allows my players to deal as much damage as possible (raid boss weaknesses would be cool but for a different topic that I will post soon).

    One thing that is concerning with a system like this is that AoC is heavily pvp leaning. If pve was the primary focus of end game content, an active block design would be great. Being that pvp is the focus, an active block on one or numerous classes will take away from balancing and force less skills available (since simply blocking an attack is better than any other skills that could be used). It would be fun to frantically block and attack (much like in Last Oasis...I found that combat system REALLY enjoyable), but not in this setting.

    What I think would work would be an ability "Brace Yourself" or something of that nature. When activated, it would give you "X" amount of time where your character completely blocks any attacks received. It would have to be on a longer cooldown of course. An ability like this could be used to save for specific attacks once a player knows a boss fight or against players when they expect strong attacks to come their way. Even this may still be too OP imo.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2021
    Ashes doesn't have an endgame.
    Ashes is PvX at all levels - including max level.

    The "Brace Yourself" ability seems way worse than an active block button. Active block you can miss-time.
    And while you're hitting the active block button, that is one less ability button you can activate.
  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2021
    Khronus wrote: »
    As a tank, I am not interested in an active block option at all. It's amazing in single player games but it's too much in an mmorpg.

    Trying to think of it from a realistic perspective - It wouldn't feel right to simply get an aggro bonus for standing in the way of an attack. I want my aggro to be based on the skills and combos that I use. I want my priority to be positioning the boss in a way that mitigates the damage the raid is taking as well as allows my players to deal as much damage as possible (raid boss weaknesses would be cool but for a different topic that I will post soon).

    One thing that is concerning with a system like this is that AoC is heavily pvp leaning. If pve was the primary focus of end game content, an active block design would be great. Being that pvp is the focus, an active block on one or numerous classes will take away from balancing and force less skills available (since simply blocking an attack is better than any other skills that could be used). It would be fun to frantically block and attack (much like in Last Oasis...I found that combat system REALLY enjoyable), but not in this setting.

    What I think would work would be an ability "Brace Yourself" or something of that nature. When activated, it would give you "X" amount of time where your character completely blocks any attacks received. It would have to be on a longer cooldown of course. An ability like this could be used to save for specific attacks once a player knows a boss fight or against players when they expect strong attacks to come their way. Even this may still be too OP imo.

    Have you played with active block in a MMO?

    You should still need to use attacks to keep aggro. A good tank is able to block the big hits while weaving in their skills. I'm not sure why position would become less important with active block.

    Yes it will change how things are balanced but i don't think it takes away. When using active block, you usually can't use other skills so it's a choice. Yes, you can hide behind your shield but you aren't doing anything. If you give an example of a skill that you think is unusable with active block then i can tell you why it still has a place.

    I prefer active block over a defensive cooldown. It's just another thing that makes me feel like i have more control over your character. I also think it helps with healer balance if they don't need to offset all the damage big bosses do.
  • RamirezRamirez Member
    krijos wrote: »
    I've been reading up on the active blocking discussion and how the metrics for successfully blocking were abysmal, but also the idea of utilizing waterfall stats which I think is a great middle ground.

    But my concern is more with how it feels to play with active blocking. As a tank you are meant to be the defender of the party standing in between when someone goes after your party members. One of the best feelings about tanking in Tera was the active blocking and simply standing in the way of an ability directed at someone else. Having looked at the system used in New World they also add an aggro bonus on intercepting a skill like that, further adding to the rewarding feeling like you are actively stepping into the line of fire, protecting your party, and forcing the enemy's attack on you, because you will not allow anyone else to fall before you do.

    You played Elyon last week? I Really enjoyed the tank with active block consuming stamina per time and per hits, was a really good feature.. And players/mobs can still hit on your back and sides
  • RamirezRamirez Member
    edited May 2021
    Khronus wrote: »
    As a tank, I am not interested in an active block option at all. It's amazing in single player games but it's too much in an mmorpg.
    If you get an closed beta key try elyon warlord class

    https://www.youtube.com/watch?v=9sxrXdqJjDE
  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    Ramirez wrote: »
    Khronus wrote: »
    As a tank, I am not interested in an active block option at all. It's amazing in single player games but it's too much in an mmorpg.
    If you get an closed beta key try elyon warlord class

    https://www.youtube.com/watch?v=9sxrXdqJjDE

    Yeah sorry, this doesn't look fun at all. Standing in one spot and blocking when needed? I get that different fights can be more immersive with this style but not for me. Also, this seemed like a lesser version of monster hunter combat and a slower/more boring version of dynasty warriors.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    If my memory servers didn't we have a shield block in APOC?
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  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Khronus wrote: »
    Yeah sorry, this doesn't look fun at all. Standing in one spot and blocking when needed? I get that different fights can be more immersive with this style but not for me. Also, this seemed like a lesser version of monster hunter combat and a slower/more boring version of dynasty warriors.
    Interesting. I dunno if I would necessarily call that standing in one spot, but...
    I kinda prefer having the Tank stand mostly in one spot so that Rogues can run around behind the target to backstab. Also, if aoe damage is focused in front of the target...towards the Tank... the rest of us in the group can attack from the flanks and avoid that damage. Which is much better than everyone else in the group having to run all over the place as the target/mob follows a moving Tanks.
    I mean, irl, tanks are pretty much known to basically stay in one spot and soak damage. They aren't running circles around the enemy.

    Also, that was not slow combat.
    Pantheon has slow combat.
    EQ has slow combat.
    That vid has combat that is faster than WoW...and WoW is faster than EQ and Pantheon.
  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Khronus wrote: »
    Ramirez wrote: »
    Khronus wrote: »
    As a tank, I am not interested in an active block option at all. It's amazing in single player games but it's too much in an mmorpg.
    If you get an closed beta key try elyon warlord class

    https://www.youtube.com/watch?v=9sxrXdqJjDE

    Yeah sorry, this doesn't look fun at all. Standing in one spot and blocking when needed? I get that different fights can be more immersive with this style but not for me. Also, this seemed like a lesser version of monster hunter combat and a slower/more boring version of dynasty warriors.

    You have me a little confused. How is what is in that video any different than a game without it with the exception of him having to press a key to block an attack instead of just standing there and taking it. Are you trying to imply that he can never move or has no reason to position the boss?

    Could you show me an example of tank gameplay that you like so we can talk about what would change about it if active block was implemented?
  • rayleghraylegh Member
    Skyra wrote: »
    I agree with diverse type of active damage mitigation like mana shield, blocking, parry dogging etc. And they should have different ups and downs. Mana shield should be great against magical damage, blocking against physical, dogging against single target damage etc. Active damage mitigation brings more engaging combat.

    Yea it looks like fun. I liked the idea of mages having a mana shield for magical attacks, and an ice wall to stop physical attacks.

    Curiously I searched if it has been implemented in some other mmo and WoW has done it with the exact same name (ice wall), and it was recently. xDD
  • AsgerrAsgerr Member, Alpha Two
    I like the idea of the active block (say with a right click perhaps) should be limited to Tanks and Fighters.

    On the other hand, I also think it would make sense for it to be available to everyone else by speccing into the shield weapon tree.

    So that is: base skill for tanks and fighters. Must be specced into for the rest, and only with a shield equipped.

    This would limit the use by other classes who might need other arms to be at peak performance, or who might otherwise suffer from a lack of skill points, by speccing into the shield tree.
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  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    @mcstackerson You're the one who has me confused lol. This video is a very poor example to get the OPs point across.

    Yeah, I played last oasis and did VERY well in pvp. It was entertaining to say the least (quad directional block

    @Dygz You're right, there are slower games out there. This I would still consider this slow combat. He clearly used abilities just to make it look flashy.

    Are we watching the same 41 second video? It looks like shit gameplay. He is fighting a group of mobs that all look like they are cluttered with poor pathing. He leaps onto one of them for some reason and then back peddles into position so the group clumps up again. Then whirlwind, leap backwards, charge in, AOE attack, and ground smash only to finish them off while they are stunned. wow....exciting.

    Even worse, he goes up against a bigger mob and literally doesn't move at all. He stands there and rotates abilities + blocking.

    I understand your view on a cooldown ability to block vs being able to actively block. I see the positives from both but I simply prefer to time my cooldowns vs actively blocking.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Seems to me that it's a demo of abilities/skills rather than a demo of optimal/uber gameplay.
  • AntVictusAntVictus Member, Alpha One, Alpha Two, Early Alpha Two
    Nagash wrote: »
    If my memory servers didn't we have a shield block in APOC?
    We did...but with the stamina system it was 100% boo boo. Even Paladin's Might was pretty bad.
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    edited May 2021
    Active blocking really exists in almost every MMORPG.

    Tank busters. A move designed to one shot you unless you use a CD to prevent death. You are expected to actively pay attention at block/prevent the attack.

    I get that this might not fit some peoples definitions of active blocking, but to me it is close enough. The difference is normally a CD vs stamina system.

    That said, I think anyone using a shield should be able to actively block. That is what a shield is for. If you want to be a mage and be able to block some melee with a wand and buckler. That shit is fine by me.
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  • Sexy_FufuSexy_Fufu Member, Alpha Two
    As a berserker main in Tera, I liked that I could use the active block with the giant 2-handed axe and it was awesome.
    It would be nice to see that in AoC as well.
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  • fabulafabula Member, Alpha One, Alpha Two, Early Alpha Two
    I side with the active blocking camp. In Everquest all you had were cooldowns, WoW is the same. Every single mmo I played always had this and this was alright. Tank was never my favorite but it was always a required class for end game content so someone had to play them.

    It wasn't until Terra that I actually prefered playing a tank and that was because of the lancer and active blocking. From lowbie dungeons to end game was fun and I can honestly say that it was my favorite tank out of all the games I played.
  • JirueJirue Member
    Barbecue wrote: »
    As a berserker main in Tera, I liked that I could use the active block with the giant 2-handed axe and it was awesome.
    It would be nice to see that in AoC as well.

    Same, mate. I also liked the fact a Berserker couldn't fully block the damage of some BAM attacks, so while solo hunting BAMs it turned into a game of learning which attacks I could block and which I needed to avoid by moving out of the way and which gave me the time to charge up some of the heavier attacks in my move set.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Vhaeyne wrote: »
    That said, I think anyone using a shield should be able to actively block. That is what a shield is for. If you want to be a mage and be able to block some melee with a wand and buckler. That shit is fine by me.
    True. I forgot to mention we have to factor in that any class can use any weapon.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    fabula wrote: »
    It wasn't until Terra that I actually prefered playing a tank and that was because of the lancer and active blocking. From lowbie dungeons to end game was fun and I can honestly say that it was my favorite tank out of all the games I played.
    Ha! Yeah, I typically just prefer to stealth past combat, but in Valheim, I love using shields for active block...stamina drain with that mechanic.
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    I'm used to mages using teleport/blink/flash/whateveryouwanttocallit as their dodging, and then certain specializations of mages having spell shields, or phasing/become ethereal.

    The rogue lifestyle is about dancing with danger (dodging)
    Fighters parrying.
    Tanks blocking.
    Rangers just always on the move and keeping their distance

    For the other archetypes..
    clerics heal themselves back up
    summoners use their minions as body shields/deflecting damage they take to their minions.
    and bards charming their way out of tight situations

    I don't think these are equally defensive, but I do think all classes should have defensive options.
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