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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Mega Guild Servers
akabear
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
A quick skim of the guild recruiting pages show a few guilds that appear to stand out from the rest with thousands of views and hundreds of comments.
Hypothetically, if any of those have or will become mega guilds in a relative context to AoC`s size of game, there mere size places an interesting dynamic if commence from kickoff rather than evolve/grow organically as a result of in-game actions.
So a question for those larger guilds, is it the intention to choose a random particular server where
a) your guild will have an equally large adversary from day one, or
b) choose a server where there is no known competition of scale
c) other?
Hypothetically, if any of those have or will become mega guilds in a relative context to AoC`s size of game, there mere size places an interesting dynamic if commence from kickoff rather than evolve/grow organically as a result of in-game actions.
So a question for those larger guilds, is it the intention to choose a random particular server where
a) your guild will have an equally large adversary from day one, or
b) choose a server where there is no known competition of scale
c) other?
1
Comments
Gotta remember that these forums make up mostly only super dedicated fans and tryhards... there will be plenty of competition once the game gets closer to release/after release.
I wouldn't be too worried about it quite yet.
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My past experience, when times go tough within clan some players left that were not prepared to fight hard battles (fair enough) and chose to join the already successful larger clans which we were fighting against. This only increased those clan`s size and success. But in doing so it also increased their exposure to the very thing the left to escape.
There was some safety in numbers but the larger clans had more enemies.
With such a larger scale of population than previously experienced, coupled with many more dynamic and more sophisticated consequences, I think it will be very interesting.
That being said, prefer small starts!
How does a mega-guild guarantee which in-game guild holds the Castle month after month?
If sub-guild F wins the Castle, do they just follow the directions of mega-guild leader A?
And how would that even work since it's the leader of sub-guild F who would actually have control of the Dragon mount, for instance. Monarch F can't truly hand those controls over to the mega-guild leader.
Mayor A governs a Religious City. When the Node gets destroyed, how does the mega-guild ensure that the next City is a Religious Node? And, if it's Military Node that becomes their next City, how does the mega-guild ensure that Mayor D chooses to follow the City vision of mega-guild leader A?
Your examples were good. I would like to add this.
A lot of armies and empires in history perished due to rapid expansion related to lack of internal resources.
A single node or an handful of adjacent nodes may not have the resources to sustain themselves long term. High-end gear upkeep will likely be resource intense. People may just leave a mega guild when they realize their guild wont allow them access to the best resources because leaders have priority.
Highly excited about the potential for realistic drama from this sort of thing.
If I had more time, I would write a shorter post.
One work around to avoid this might be to have some castle challenges at the same time so guilds must choose which fight to attend.. A or B.. not do the rounds.
So the guild skills, which we do not know yet, might end up more important than guild size.
If a guild and its alliances can take over a world then all the power to them
I hope these aren't the specific examples that Intrepid are relying on.
To the castle thing - the main guild wins the castle and holds the castle. You won't be able to "accidently" win the castle in a siege.
A guild of the size we are talking about here won't rely on one node, they will rely on a cluster, and will likely have people in leadership of the metropolis node, and all vassal city nodes.
Thus, if the metropolis node is sieged, all this guild need do is pick which if the vassal nodes they want to be metropolis next (which need not be the same type), and get everyone leveling it up.
There are issues with trying to run multiple guild entities as a single guild, this is absolutely true. But none of these things are really any of them.
"There's an opportunity there for perhaps backstabbing in the throne room where one guild is like yeah you know we agreed to get to this area but we had a change of heart in the middle of the battle.", from the wiki
This happened from time to time in L2.. and sometimes it was multiple clans betraying the pre-siege agreement contesting the final crowning. So whilst may not accidently win the siege, if they follow the similar mechanics, just wining the siege will not be sufficient to get crowned owner.. politics and diplomacy become equally important.