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Mega Guild Servers

akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
A quick skim of the guild recruiting pages show a few guilds that appear to stand out from the rest with thousands of views and hundreds of comments.

Hypothetically, if any of those have or will become mega guilds in a relative context to AoC`s size of game, there mere size places an interesting dynamic if commence from kickoff rather than evolve/grow organically as a result of in-game actions.

So a question for those larger guilds, is it the intention to choose a random particular server where

a) your guild will have an equally large adversary from day one, or
b) choose a server where there is no known competition of scale
c) other?

Comments

  • TheBlazedAceTheBlazedAce Member, Alpha One, Adventurer
    akabear wrote: »
    a) your guild will have an equally large adversary from day one, or
    b) choose a server where there is no known competition of scale
    c) other?

    Gotta remember that these forums make up mostly only super dedicated fans and tryhards... there will be plenty of competition once the game gets closer to release/after release.

    I wouldn't be too worried about it quite yet.

    ♥ In The Name Of Venus, I'll Punish You! ♥

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    https://instagram.com/theblazedace/
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
    edited May 2021
    Not so much concerned, rather intrigued.

    My past experience, when times go tough within clan some players left that were not prepared to fight hard battles (fair enough) and chose to join the already successful larger clans which we were fighting against. This only increased those clan`s size and success. But in doing so it also increased their exposure to the very thing the left to escape.

    There was some safety in numbers but the larger clans had more enemies.

    With such a larger scale of population than previously experienced, coupled with many more dynamic and more sophisticated consequences, I think it will be very interesting.

    That being said, prefer small starts!
  • KhronusKhronus Member, Alpha One, Adventurer
    @akabear My guild is nowhere near mega "yet" but I am willing to bet that most of these giant guilds aren't going to want to start the game up instantly opposing other 300 player guilds. Get a location, build up the area how you want and zerg everything is the logical option to ensure your guild members are enjoying the content. The good guilds with solid leadership will push themselves to compete with other large guilds. Unfortunately, this will be rare or non existent. imo of course
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
    @Khronus good luck with recruiting!
  • TalentsTalents Member, Intrepid Pack
    Most of the half-decent guilds regardless of size will all try and roll on "Server 1" in order to get the most competition.
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  • RageconRagecon Member, Alpha One, Adventurer
    Don’t forget that big guilds won’t have the same benefits as smaller guilds.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited May 2021
    Steven's expectation is that there will be too much competition and conflict with the goals of the in-game guilds for mega-guilds to maintain much cohesion in-game.

    How does a mega-guild guarantee which in-game guild holds the Castle month after month?
    If sub-guild F wins the Castle, do they just follow the directions of mega-guild leader A?
    And how would that even work since it's the leader of sub-guild F who would actually have control of the Dragon mount, for instance. Monarch F can't truly hand those controls over to the mega-guild leader.

    Mayor A governs a Religious City. When the Node gets destroyed, how does the mega-guild ensure that the next City is a Religious Node? And, if it's Military Node that becomes their next City, how does the mega-guild ensure that Mayor D chooses to follow the City vision of mega-guild leader A?
  • VhaeyneVhaeyne Member, Alpha One, Adventurer
    Dygz wrote: »
    Steven's expectation is that there will be too much competition and conflict with the goals of the in-game guilds for mega-guilds to maintain much cohesion in-game.

    Your examples were good. I would like to add this.

    A lot of armies and empires in history perished due to rapid expansion related to lack of internal resources.
    A single node or an handful of adjacent nodes may not have the resources to sustain themselves long term. High-end gear upkeep will likely be resource intense. People may just leave a mega guild when they realize their guild wont allow them access to the best resources because leaders have priority.

    Highly excited about the potential for realistic drama from this sort of thing.
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    If I had more time, I would write a shorter post.
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
    From memory, in my L2 days, there were periods where one guild held control of nearly all the castles and sub-castles concurrently. They did this though sharing ownership with sub / dummy guilds but essentially the same players.

    One work around to avoid this might be to have some castle challenges at the same time so guilds must choose which fight to attend.. A or B.. not do the rounds.
  • tautautautau Member, Alpha One, Adventurer
    We may find that a 100 person guild which is rich in guild skills may be able to routinely win PvP with a 300 person guild without the skills. Most fights won't be with everyone present from both guilds, right? If 8 (or 40) player groups from each of the two guilds bump into each other in a dungeon, the guild with the most guild skills might usually prevail.

    So the guild skills, which we do not know yet, might end up more important than guild size.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One
    Like I said on other threads.

    If a guild and its alliances can take over a world then all the power to them
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • NoaaniNoaani Member, Intrepid Pack
    Dygz wrote: »
    Steven's expectation is that there will be too much competition and conflict with the goals of the in-game guilds for mega-guilds to maintain much cohesion in-game.

    How does a mega-guild guarantee which in-game guild holds the Castle month after month?
    If sub-guild F wins the Castle, do they just follow the directions of mega-guild leader A?
    And how would that even work since it's the leader of sub-guild F who would actually have control of the Dragon mount, for instance. Monarch F can't truly hand those controls over to the mega-guild leader.

    Mayor A governs a Religious City. When the Node gets destroyed, how does the mega-guild ensure that the next City is a Religious Node? And, if it's Military Node that becomes their next City, how does the mega-guild ensure that Mayor D chooses to follow the City vision of mega-guild leader A?

    I hope these aren't the specific examples that Intrepid are relying on.

    To the castle thing - the main guild wins the castle and holds the castle. You won't be able to "accidently" win the castle in a siege.

    A guild of the size we are talking about here won't rely on one node, they will rely on a cluster, and will likely have people in leadership of the metropolis node, and all vassal city nodes.

    Thus, if the metropolis node is sieged, all this guild need do is pick which if the vassal nodes they want to be metropolis next (which need not be the same type), and get everyone leveling it up.

    There are issues with trying to run multiple guild entities as a single guild, this is absolutely true. But none of these things are really any of them.
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
    edited May 2021
    Castle siege objectives, is a cut and paste with a little tweak here and there from L2.

    "There's an opportunity there for perhaps backstabbing in the throne room where one guild is like yeah you know we agreed to get to this area but we had a change of heart in the middle of the battle.", from the wiki

    This happened from time to time in L2.. and sometimes it was multiple clans betraying the pre-siege agreement contesting the final crowning. So whilst may not accidently win the siege, if they follow the similar mechanics, just wining the siege will not be sufficient to get crowned owner.. politics and diplomacy become equally important.
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