Glorious Ashes community - it's time for another
Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.
Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!
Dev Discussion #30 - Crafting
What are some examples of crafting systems and mechanics you’ve enjoyed from other games, and why? What percentage of your time do you typically find yourself engaged in crafting activities in an MMO?
Keep an eye out for our next Dev Discussion topic regarding environments!
Greetings again, glorious adventurers and crafters - thank you all so much for stopping by to share your detailed thoughts in this thread! After taking the time to go through your many comments for our team, check out some of the top feedback you shared with us below:
- Those who dedicated most or all of their time to crafting strongly agreed that they should be able to supplant adventuring entirely with crafting
- Many shared that crafting systems that required interdependency between different characters to master different paths fostered stronger player interaction
- Others highlighted that crafted gear being the most desirable at all levels helps keep crafting relevant in the long run
- A few provided their thoughts on why RNG or time gating in crafting systems led to more frustration than fun
Plus, we enjoyed this quote that it looks like many of you agreed with!
Please create a crafting system for players that love crafting - not for players that hate crafting! 
...please try to elevate crafting from something players “also do” in MMOs, to something players can do “instead of” combat.