Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
How about an ENDEMIC DISEASES mini-game?

What if your health was a mini-game, in AoC?
To clarify, what if there were endemic (meaning you literally just have to live with it) diseases that could be part of some kind of medical mini-game? Something akin to a "Hemo-mancer" or "Endemo-mancer" sub-profession or mini-game wherein you gathered up raw materials and parasites in the game, to extract bacteria and viruses, to engineer an artificial disease or virus, that constantly afflicts the peoples of Verra?
Maybe there could be records of the most widely-spread afflications, the longest-lived, the farthest-transmitted, etc? Instead of taking something away from your stats, maybe it could give a small *bonus* to your stats, from "anti-body responses"? This way, players would constantly be seeking the most-beneficial diseases by travelling and interacting with other players - at the risk of being stuck with a very minor disease, for a week or two.
Ancient Egypt faced completely endemic lice - which is why they used to constantly shave all of their body hair. The modern world obviously faces a *pandemic* (GODS, may it not become endemic!), despite all of our advances in medical science; Diseases are simply a fact-of-life for living beings - why not make a representation or mini-game of it, in Verra?
....Or am I alone in drinking the plague-juice?
To clarify, what if there were endemic (meaning you literally just have to live with it) diseases that could be part of some kind of medical mini-game? Something akin to a "Hemo-mancer" or "Endemo-mancer" sub-profession or mini-game wherein you gathered up raw materials and parasites in the game, to extract bacteria and viruses, to engineer an artificial disease or virus, that constantly afflicts the peoples of Verra?
Maybe there could be records of the most widely-spread afflications, the longest-lived, the farthest-transmitted, etc? Instead of taking something away from your stats, maybe it could give a small *bonus* to your stats, from "anti-body responses"? This way, players would constantly be seeking the most-beneficial diseases by travelling and interacting with other players - at the risk of being stuck with a very minor disease, for a week or two.
Ancient Egypt faced completely endemic lice - which is why they used to constantly shave all of their body hair. The modern world obviously faces a *pandemic* (GODS, may it not become endemic!), despite all of our advances in medical science; Diseases are simply a fact-of-life for living beings - why not make a representation or mini-game of it, in Verra?
....Or am I alone in drinking the plague-juice?
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Also, it would be nice for the game to release some time in the next few years, rather than falling victim to feature creep.
I havent been Ill in 2 years, so Im not sure why my hero should ever get sick.
You're bleeding for salvation, but you can't see that you are the damnation itself." -Norther
I say we send in plague zombies
NO! This would be something akin to a largely inconsequential BUFF, instead; Something to make people want to travel far and wide, seeking the best one - constantly.
Have to agree with avoiding feature creep. Maybe it could serve as expansion-material?
You probably keep your body stocked with all the proper nutrients - maybe that could be the way to open/close your character to catching a disease; If the normal food your character eats keeps your immune system strong, maybe they could drink a lot of alcohol to lower it, thus opening up the possibility of catching a disease.
Risk vs Reward would come into play in that you might catch one you weren't after, and be stuck with some dumb +.5% Intelligence for 2 weeks, whereas you were hoping to catch the +1% Endurance disease.