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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Starting zone metropolis
Lord Mathis
Member, Alpha One, Alpha Two, Early Alpha Two
I was wondering if anyone had heard of any mechanic that prevents all the starting zones from forming into the Metropolis's. My thought is that the majority of casual players will just quest where they spawn so I'm confused as to why any other zone except the starting nodes would evolve to the final stage.
I understand there are mechanics deep into launch that would make players want to grow other nodes to unlock new raids and dungeons but wont most launch servers have the same exact building locations just based off proximity to spawn?
I understand there are mechanics deep into launch that would make players want to grow other nodes to unlock new raids and dungeons but wont most launch servers have the same exact building locations just based off proximity to spawn?
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https://ashesofcreation.wiki/Starting_areas
In the note 5 at the bottom of this wiki Steven is quoted as saying that "... the starting areas will include .... expeditionary NPC settlements .... not tied to the node structures." The areas I omitted do not change the context of the sentence.
So the starting areas are not part of a node. Tasks performed in the vicinity of the starter areas _may_ contribute to the development of one or more other nodes nearby, but I'm not knowledgeable enough to answer that.
This one is also worth reading, your answer might be in one of the videos.
https://www.ashes101.com/worldofverra#divinegates
Won't really be the same locations because even if we know where the closest Nodes are, different groups of players will want different Node types to gain primacy. At that point, it kind of becomes a race to see which in the vicinity become the primary Node and which become the vassals.
Also, there will be people who travel far from the starting area to claim a Node so that they have a better chance at progressing the Node-type they prefer.
I think it will be very interesting to see the trends of where people develop their nodes then!
Also, no matter what level the nearby node is, you will have content for all levels. The example often given is that you will have low lvl mobs by the road, higher level mobs in the forest and higher level mobs still up the mountain. So in metros low and high lvl players alike will have things to do and can coexist.
For example: certain materials for crafting may only be found in certain Biomes and so you may want to choose areas close to several Biomes.
Nodes in the middle of the map may be sought out as well because they will provide less travel time to other areas.
Certain Nodes may also be easier to defend based on bottlenecks and nearby features.
Just some things that I believe will pull people away from the starting zone.
As @Dygz stated, the starting zones will have to stay starting zones. I believe (based on the current map we can google) there should be two locations to run off to for each of the 4 portals. Those (8) starter areas (OFC subject to change and assuming I am right when reading this map), will absolutely be the first ones built up unless guilds run off to their own areas and somehow level up faster than the masses.
I don't see this as an issue if those areas become a metropolis close to launch. What this does is open up the opportunity for quick sieges to burn the city down. Guilds will not allow noob areas to remain the best places in Verra. This might even be by design to encourage a quick siege resulting in unique servers around the world.
I think even the Nodes near the starting areas are likely to be different on different servers because, by Beta, we should know which Node types are in close vicinity to the starting areas and absolute closest is not necessarily the most desirable Node type. So, it's most likely going to be closest with the most desirable Node type, rather than absolute closest.
Plus, there will probably be sieges once Nodes hit the village Stage. Which Nodes hit village first will be interesting.
I will also be interested to see how often villages get sieged just to try to change the racial population - fore example Vek v Renkai near the Kaivek Portal.
Edit: Oh, you edited the post, perhaps I should quote more and run synergies less.
Node 1 will be the same type for all.
Figuring out which is where will take a minute. Then finding out what dungeons and world bosses are hidden where will take longer.
This will be glorious 😊
Have to say that yours truly was quite disappointed to find this out; I was really hoping for variances of different Node-types between different servers - but the Wiki does confirm the uniformity:
https://ashesofcreation.wiki/Node_types
HOWEVER! It is worth pointing out that we'll at least know where to find some Military Nodes, at launch:
"Castle nodes are always military node types."
https://ashesofcreation.wiki/Guild_castles