Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
In Game Map - Lets Guide Them...Right...Left...Correctly!
Rayhotep
Member, Alpha One, Alpha Two, Early Alpha Two
Ashes can improve their map for navigate around the world. Let me first say, I really like the "harder-core" zoomed out version of the map and would like to see it stay. Nevertheless, I would like to see the ability for players to place icons, and name the icons, on their own map. After leaving a location, it can be difficult to traverse back to a location once departed. I barely remember what I had for breakfast; let-alone, where to "re-find" the entrance to a cave. The addition of an icon feature enhances game play, while it still maintains the integrity of the intent.
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But I thought their map was reasonably done, a nice balance between a stylized diagrammatic map with some landmarks, not to busy, just a nice balance
Or at a stretch, some of the skyrim modded maps
Marking current roaming paths, alerting members of where hostile players are, marking potential targets, organizing an ambush or protection during raids and caravan events....all things that would be much better with some system in game.
U.S. East
Completely agree with this statement. Though, I think it would actually add to the realism. As someone who has done quite a bit of navigation in RL, with a map and compass, this feature would 100% be realistic. Instead of me taking a picture of the map on my phone, or annotating a grid on a piece of paper next to me, I stay in game and keep the immersion going.
We're probably at less than 20% implementation on the planned functionality.
Remember that Alpha One is core systems.
I kinda assumed it to be the included, but ya it's probably a good idea to say the ability to name the marker and maybe have a comment box for it might be nice to include as well. Also a selection to use any icon in the game for the marker is another avenue to look into.
U.S. East
I am very confident this is all just placeholder UI currently.
This is my personal feedback, shared to help the game thrive in its niche.
No doubt it is. Just some ideas for them once they start refining the UI in the game. I really do like not having a lot of details on the map. It don't feel like I'm cutting corners when looking for a place.
For me personally, it appeared as a direction I would whole heartedly like to see and so there is a hope that that direction and design congruence carries through to other placeholder elements including the map.