Glorious Alpha Two Testers!
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For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Druids?
Blackford
Member
So I really like playing Druids.
I play druids in DnD, and I play a druid in WoW. I used to play a druid in EQ as well.
It seems unusual that Ashes doesn't have the druid archetype since it's so very much a basic part of the fantasy genre.
Or is there something I'm missing. Could I make a nature based tank similar to my guardian druid in WoW, or a nature based cleric like my EQ druid?
I just really like the nature based MMO character, and prefer being the groups Druid-zilla if that's at all possible.
I play druids in DnD, and I play a druid in WoW. I used to play a druid in EQ as well.
It seems unusual that Ashes doesn't have the druid archetype since it's so very much a basic part of the fantasy genre.
Or is there something I'm missing. Could I make a nature based tank similar to my guardian druid in WoW, or a nature based cleric like my EQ druid?
I just really like the nature based MMO character, and prefer being the groups Druid-zilla if that's at all possible.
0
Comments
Real talk, I think some of the ranger and summoner combinations might satisfy your nature-based needs.
We don't know for sure, but the many people on here speculate that classes will not be as deep with lore as WOW or EQ. 64 classes is a lot to have them all be lore rich.
Maybe just play what play style you like with a nature-based outfit?
This is my personal feedback, shared to help the game thrive in its niche.
What's in a name...?
This could possibly be in the form of a Shapeshifter and Martial archetype.
Rangers will probably have a nature skill tree of some kind. So it will probably add nature skills to every class they are formed into.
U.S. East
Merlin was the og mage. And he was a druid.
Wise, nature magic, herbalism and shape shifting.
I think you have a lot of options for a Druid. You don't need someone to stamp the word Druid and tell you what it is
The transformation feral druid experience would require niche mechanics from Intrepid though.
Good points, Nice graph!
You know you can play Merlin and Arthur in the arena in SMITE right?
This is my personal feedback, shared to help the game thrive in its niche.
I deleted the majority of the post, it felt like an unnecesary information dump for someone who only asked if he could play a druid.
I haven't played Smite it in years. Mythology is one of my favorite topics, I wanted to like Smite so bad but I didn't enjoy the flow of combat sadly.
Great community!
Hoping that Tank/ranger gives me what I'm after (a big beefy nature tank) even without a Bear-Form. I guess I'll find out once the NDA is up.
https://ashesofcreation.wiki/Animal_husbandry
While it might not make you command nature. Being able to befriend creatures form nature seems like a pretty naturalistic thing you could be doing. I feel that it adds a nature connection to any character that specializes in animal husbandry.
This is my personal feedback, shared to help the game thrive in its niche.
Gary Gygax had said that his original idea for Druids came from Cesar's description of Gaulish Priests in the Commentarii de Bello Gallico and there are plenty of Celtic myths surrounding shapeshifters.
Even Beorn from The Hobbit could be classified as a Druid since he was a "skin-changer" w/ no real mention of Lycanthropy.
The descriptions by Caeser and others are VERY different than the fantasy trope we have today, and the unfortunate truth is that all we really have to base them on are a few scattered accounts from conquerors and some artifacts and holy sites. The conquerors were very much motivated to romanticize their conquest (PUNS!) by playing up the druids as vicious barbarians who performed human sacrifices but were ultimately wrong and inferior to their own gods and priests.
I don't think shapechanging is really NEEDED for a druid to work. I think every culture in the world had shapeshifters of some sort whether were talking Loup-Garou, very "aggressive" greek gods in the shape of geese, North-American Skinwalkers, or just plain European witches.
For the RPG Druid, with the fantasy part thrown in, sounds like more effort would be needed there.
Sad summoner noises
I love that Idea! then we could at least have werewolves in the game!
I am not sure how vampires would exist in the game.
I would understand though if everyone feels like something like a werewolf is more of a monster than a player. or more like a race than a class.
I could also understand if a vampire is more like a monster than a player, and also more like a race than a class.
I still like the idea of having a shapeshifter archetype, at least for druids that specifically turn into animals. I am not sure how druids as "nature casters" would fit in the current archetype system though. the explanation of the "ranger" archetype is "they use ranged weapons" but then if you do something like a ranger/fighter the fighter description says "they do physical damage" so my question is "does that mean melee?" because a bow is "physical damage" its just "ranged"? so doing a ranger/fighter should mean... they still use bows? so a ranger/cleric as our "druid" should... use bows to cast nature spells?
you see how I am confused how the developers would make a "nature caster"; and mage/cleric doesn't seem like a "nature caster". It seems like just someone who blends arcane and divine principles. (I am not using any other IPs concepts of "arcane" or "divine" here, I am just going with the fundamental idea that "priests rely on their religion for the things they do" and mages "rely on obscure and intimidating knowledge for the things they do (in my mind meaning "arcane: known to a select group, secret, hard to find."))
Beyond just the druid, not having classic support classes I think is very detrimental to play but that is personal preference I suppose. I will loosely accept the Bard as one but not having pure support like an enchanter or hybrids like the druid and shaman among others will leave things feeling bare in groups.
Don't feel bad, as mentioned above it's better to add to an existing thread over making 100 threads on the same topic. And welcome btw
It's all good
It's just always funny to me when I see such an old post come back.