Mangert wrote: » You guys keep saying risk vs reward. But this player death mechanic makes raids trivial. If you wipe to the boss without any death penalties on, how u gonna beat it with 1 death penalty, or level 2? Or 3? It’s basically saying kill it on ur first try or don’t kill it at all. So all bosses are easy enough to kill on the first try? That isn’t fun, that’s too easy. Now u could theoretically try the boss, wipe, wait penalty out and go again... but there is flow in doing multiple attempts in a row. If u gotta wait 30 minutes, u are gonna forget how exactly u like to move against that mechanic.
Neurath wrote: » The harsher the penalties become, the more niche the game will be. It is true UO and EQ were good games but they were no where near as popular as WoW at WoW's peak. WoW did kill itself with all the QoL (Quality of Life) additions like LFR, LFG, Cross-Server groups and the two faction limitations. Rather than death penalties making the game less boring, the combat and crafting elements must not be boring. Nothing is worse than bad gameplay with harsh penalties bolted on for shits and giggles. I do not know the direction the combat revamp will take but IS state no Animation Cancelling except you can weave Q Spam with Skills in the A1 Build and only the Q Spam animations will activate but both damages are added together. The Hardcore community of any game can be outnumbered by the casual gamers. What keeps casual gamers and hardcore gamers happy is quality game aspects with undisputed rules. Edit: Spell mistakes.