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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Caravans - Small idea
Strangeape
Member, Alpha Two, Early Alpha Two
Correct me if i'm wrong as i may have missed some info.
From what i read/remember, you can essentially "rent" mercenary. I think it would be a nice little addition to have the ability to buy a disguise that would make players look like mercenaries. The way i see it, it would drop the moment a player attacks another player.
It would add an element of danger for anyone attacking a caravan and provide some more depth to the mechanic.
Anyways, just wanted to share the idea with everyone.\
have a good one guys!
From what i read/remember, you can essentially "rent" mercenary. I think it would be a nice little addition to have the ability to buy a disguise that would make players look like mercenaries. The way i see it, it would drop the moment a player attacks another player.
It would add an element of danger for anyone attacking a caravan and provide some more depth to the mechanic.
Anyways, just wanted to share the idea with everyone.\
have a good one guys!
1
Comments
as great as the idea is, i think it would be a lot of work for the devs. Maybe further down the line?
but picture this. you about to attack a Caravan protected by 7 mercenary npc's. You're expecting to fight AI but no, 4 of those npc's turn out to be actual players. i feel it would add something to the caravan mechanic, make you think twice about attacking, or rethink your strategy. It would add an element of danger or unknown to that scenario
Not in the alpha, but I know in most MMORPGs their nameplate or health bar is a different color to differentiate them.
I think Mercenary NPCs are just additional protection and should not become the main defense system for caravans. I prefer that merchants always find more useful to hire players because it will increase interactions between those players.
i got it now. basically it sucks to have to fake move like an AI merc. i hadn't understood it that way first. and i get it, but i don't know how the AI will act, theey might move around during the trip or act randomly. but its true that if they basically stand around doing nothing, it gets boring faking it for a few hours.
True but the way i see it, the disguise would hide the player icon, it would show up as an AI merc, until the fake AI merc attacks a player where he would loose the benefit of the disguise
To me, it's a way to add something to it. If a caravan you wanna attack has 20 players with it, you might not attack, but if its 20 AI merc, then since its mob AI it might be easier so you might attack since they rarely as good as an actual player. But if you can never really tell because of the disguise, i feel it adds a risk vs reward component to it.
exactly that. I used to play Eve Online a few years back and convoys to bring goods from one place to another were common since it was open pvp. the way i understand it, Ashes will have something very close to that for those people who want to make professions their main activity as i am sure is gonna happen with a concept such as economic nodes.
I doubt the transmog will drop unless the battle becomes as large as a siege.
Profit may not matter as much as successfully delivering the resources to progress the Nodes.