Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
How Fast Should Nodes Progress?
During New World testing, there was lots of feedback about progression being too quick and easy. Yet one small article by Amazon which was not easy to find suggested that the xp rates were set to 2-3x normal to ensure the testing period covered the data they were aiming to obtain.
I have not heard similar for the current testing, but imagine either similar or generic amounts of effort/exp/resources until the sweet spot is obtained.
Coming from a L2 background where no other MMO since has had as gruelling and demanding time and effort for progression, I imagine what ever amount of time was determined, I would probably prefer harder.
Putting that aside, how long & how much resources do you think are reasonable to build a node up through each of the levels?
I have not heard similar for the current testing, but imagine either similar or generic amounts of effort/exp/resources until the sweet spot is obtained.
Coming from a L2 background where no other MMO since has had as gruelling and demanding time and effort for progression, I imagine what ever amount of time was determined, I would probably prefer harder.
Putting that aside, how long & how much resources do you think are reasonable to build a node up through each of the levels?
0
Comments
https://youtu.be/2v3c34rir6o?t=1053
There is not enough content in the Alpha to make a reasonable guess.
Everything in last weekend’s test was hella accelerated. We went from Level 1 to Level 3 just from greeting the first quest giver.
https://ashesofcreation.wiki/Nodes
I think it would be interesting to see some of the intent behind and the math behind the statements on nodes leveling. How many people playing 4-6 hours a day would it take to go from level 4 to level 5 if the time wanted is a few weeks? 1000 or more I would guess but real way to know for sure.
I also prefer to grind than quest. Its been stated questing will level a person faster but the numbers aren't accurate at the moment. I think the Devs don't want too many grinders though if memory serves me. If the combat sucks I obviously won't be a grinder or perhaps even a long term player.
For me the game starts at character creation and ends when I get bored. Never understand the need to rush to max level and complete every rightfuckingnowhurrygogogo.
I am going to assume at launch leveling will be slower as we will be held captive to node levels and mob spawn. I say good. The person starting a year later will have an easier time because there will be more opened up. But they will miss out on a lot of other things as well.
Like when the dwarves delev to deep and awaken a dragon that needs punched in the mouth when a mountain node levels.
I would hope such events aren't one hit wonders. The game must have world events which are repetitive unless the Devs can code thousands of world events to span the lifetime of the game. I imagine most of their time will be taken up by expansions which could have new world events but Node Sieges will be repetitive, Castle Sieges will be repetitive and caravans will be repetitive. I suppose you could miss out on Node Developments and seeing the world with minimal nodes at first but you will also see Nodes expand and fall due to PvP too. I'm not too fussed on the amount of time it takes to reach max level (Especially because XP Debt will slow certain players down) but I would like a linear approach as much as possible. The more I think on the matter, the more I don't trust the numerical statements at all in fact. I suppose the benefit would be that players can't take a 2 week holiday, blitz to max level and then go on a PvP rampage. Of course, you could be able to hit max level without a Metro being required at all.
Each server should have a different story depending on the server's community and where they tend to settle and build.
The big pvp events will be an ongoing thing how often we will see a siege remains to be seen. I think some servers might be more agressive then others and am willing to bet at least one server might only ever see a minor siege one time a year.