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Make your own Raid Boss! [Community engagement thread]

KabanKaban Member, Alpha One, Adventurer
edited May 2021 in General Discussion
Hello everyone I hope this kind of thread hasn't been created yet ("raid boss" search is 1k pages long). So just like the title suggests lets just brainstorm the ideas of raid encounters. Lets come up with the wildest and most twisted mechanics and who knows maybe at some point some of them will be adapted to the game? One can never know but hey it's all about fun right? So I shall start with my wall of raid text, here goes! (All of the names and locations are obviously made up)

#1
Raid Boss: Temeran, Disciple of Corrosion
Location: Ancient Chapel

Ancient chapel is located deep underground in one of the rocky biomes of Vera. The inspiration comes for the location is taken from a real life location Wieliczka Salt mine:
b.53612-4975_wieliczka_salt_mines.jpg

Story:
During the fall Temeran was one of the few that survived. In order to avoid further conflict with the ancients he hid down underground in one of the ancient mines where he would study essence's entropic side. His idea was never to achieve immortality in its natural understanding but rather infinite transference of his own consciousness into other animated objects of excessive longevity. As he began to understand the powers behind decay his future simulacrums became more and more resistant to decay. Attaining mastery in entropy he was finally able to bend it to his own will. Locked away from the eyes of the old gods he did not realise how much time has passed, he didn't have to, since time had meaning to him no more. His chapel just like him, untouched by time, pure with dosens of painfully white sculptures watching over its master rested for millennia untainted by any foreign presence until now when the gates have opened for the first time. And Temeran has always disliked banquets.

Appearence:
Temeran is a humanoid with disfigured body covered in ivory-white salt crystals that serve as his armour. He uses two handed axe as a weapon. It's blade is semi-transparent while the handle together with the grip are have crystal ornaments. Few curved spikes protrude from his back making his appearance even more grotesque.

The fight:
As the players enter the chapel they spot a grotesque silhouette standing behind the altar in the far end of the room.The encounter starts when one of the players makes it to the half of the chamber. The moment the encounter is initiated the doors behind the players will slowly start to crystallize and after 60 seconds will become locked making it unable for anyone to cross the threshold locking the party inside. The actual fight starts after a brief boss monologue.

Boss skills:

Breath Taker's Aura - An aura that slows casting speed by 200% to everyone within 10m radius of the boss and reduces spell damage by 30%.

Corrosion Unbound - Temeran targets 4 players to cast undispellable corrosion debuff on them that lasts 15 seconds. It prioritise targets unaffected by bosses aura. Corrosion Unbound is fixed on players and will travel with them. Its area starts at 3m radius but increases every second by 0.5m. It does not deal damage directly to the player it's been cast on but harms all others dealing damage over time that scales every second the effect was active. Players cursed with Corrosion Unbound take double damage from other player's debuff. This ability is cast every 12 seconds.

Snuff Out - Temeran snuffs out all the candles for 5 seconds reducing player vision to 6 meters and becomes untargetable for the duration. This ability has 30 second cooldown and suspends effects of Corrosion Unbound for the duration.

The Last Dark - Temeran assassinates a random player that was left outside of other player's vision during Snuff Out for more than 4 seconds and instantly resets his cooldown on Corrosion Unbound. If The Last Dark is unsuccessful Temeran is stunned for 3 seconds taking double damage. The Last Dark can be used only once every Snuff Out.

Timeless Statues - Temeran revives one statue at random to aid him in the fight everytime he loses 15% of health. There are 9 statues total. 3 warriors, 3 archers and 3 healers. Every active warrior statue increases Temeran's melee damage damage by 10%. Every active archer statue increases Temeran's chance to dodge attacks by 3%. Every active healer statue increases Temeran's Corrosion Unbound target count by 1 and will heal the boss for 0.5% of health with every cast.

Saltify - Every 40 seconds one player will be turned into a salt statue making them unable to move and take 200% damage from all sources. This effect lasts until dispelled or the player is broken free. Saltify prioritises players unaffected by Corrosion Unbound primary debuff.

Possible Achievements:

Why So Salty? - Kill Temeran when at least 4 raid members are saltified.
One Last Look at Gomorrah - Kill Temeran with with at least 3 salt statues active

#2
Boss: Fhaget, the Coin Collector
Location: Vault of the False promises.

The vault is located in desert biome underground. Stylised for ancient Egyptian or Incas tomb. A labyrinth like network of stone passages filled with traps finally leads into the chamber of the Coin Collector.

Story: Fhaget was the royal treasurer before the fall. Shortly before the apocalypse struck he mettled into several frauds and schemes which made several townships fall into ruin. As the comets flung across the sky Fhaget would seek refuge in one of his vaults. Amid the chaos he managed to smuggle his beloved book of debts and locked himself out in the Vault in hopes it all will soon end and no debtor goes unchecked while the place is back to normal. In his gold vault he would spend days on counting his riches, estimating post apocalyptic value of all the jewels and keeping track of the interest in his book of debts. Corruption's reach however was limitless and his sick soul and foul character made it easy for the twisted forces to make him their agent. Closed for thousands of years in a place with the only thing he ever loved yet cut from the possibility to multiply it his doors are finally open once again. As the sounds of caravans from the outside awakened his desires once more he is ready to strike yet another deal.

Appearance:
An obese satir or sylvan like creature with hooves for feet. has human face with pig's snout. Golden, jewelled strap stretched across his chest and around the waist. Wielding a large, ornamented, golden sceptre in his right hand and a leatherbound book in his left.

The Fight:
As the party enters Vault of the False promises they find a chest in the middle of the room. Fhaget sits on a throned atop the pile of gold and jewels and oversees players from above. Raid leader has to deposit certain amount of gold to start the encounter, the maximum deposit sum can be 3x the required amount. Once the deposit is paid the fight begins. Depositing more than required increases bosses health substantially and unlocks new skills. Should the players win they get all the gold back plus interest should they lose however 25% of deposited gold is lost as well and the minimum required to restart the encounter is increased by 50% of gold lost. The minimum threshold is reset after 2 hours. Successive failures stack the effect and refresh the counter up to a 250% minimum threshold value. Once the fee is paid preparation phase starts. Fhaget will spawn golden doubloons on the ground with varying quantities of 10,20,50 and 100. Players can pick them up by walking through them and will see doubloon buff indicating how many doubloons they posses at the moment. The amount of spawned doubloons is equal to amount of players participating multiplied by 100. During the encounter players learn "Spend Money" skill that allows them to drop 10 doubloons when used on the ground.

Boss Skills:
The Greed (Passive) - Fhaget ignores threat tables, instead he will always target players with the most doubloons on them. Fhaget also deals 1% increased damage for every 2 doubloons the player have above 100.

Borrowed Wealth - Fhaget stomps the ground creating 5 geysers at random player locations that spit out sharpened gold coins dealing damage every 0.1sec. The geysers last for 30 seconds. Fhaget's damage is increased by 10% per geyser near him. This ability is cast every 30 seconds.

Denomination - Fhaget targets the player with the most doubloons and suspends them in the air for 5 seconds. During that time the player drops 20% of their current doubloons every second. When the effect ends Fhaget smashes player on the ground dealing physical damage and 150% of that damage to players near the impact. This ability has a 25 second cooldown and will ignore any cooldowns if a player has 200 or more doubloons.

Golden Cleave - Fhaget strikes everyone in melee range with his sceptre dealing 10% increased damage for every player that has less than 60 doubloons on them. Golden cleave has a 25% chance to cause hit player drop 25% of their doubloons.

Money is Time - Fhaget casts a curse on a random player that kills them within 25 seconds. Every doubloon picked when the curse is active increases the timer by 3 seconds. If a player manages to survive for 2 minutes the curse is lifted. This ability ahs a 45 second cooldown and will not be cast again on the target affected by it.

---- Bonus Skills ----

200% minimum fee:

Greed's Squeeze - Fhaget casts it on his current target. If the target had more than 75 doubloons he drops 15% of them on the ground split in 3 stacks. If the target had less than 75 doubloons they are additionally stunned for 10 seconds and take extra 25% more damage while taking 25% less healing. 20 second cooldown.

Improved Borrowed Wealth - Now creates 7 geysers and lasts 35 seconds.

300% minimum fee:

Improved Greed's Squeeze - Greed Squeeze instantly kills the target if they had less than 75 doubloons. Cooldown reduced to 15 seconds.

Improved Money is Time - Cooldown reduced to 35 seconds.

Into the Debt Book - Fhaget opens his Book of Debts and puts random player name in it cursing them. After 6 second delay that player explodes taking damage and dropping all of theirs doubloons. Any players caught in the impact also drop 50% of their doubloons. This ability has 20 second cooldown and will never be cast on players affected by Money is Time.

Diamond Doubloon (Passive) - Every time Fhaget loses 15% health he drops a diamond doubloon. Player who picks it up instantly becomes a target for 15 seconds and deals and takes additional 10% damage per diamond doubloon picked. Diamond doubloon is lost on death and cannot be discarded otherwise. Every diamond doubloon in the possession of the raid party at the end of the encounter increases loot drop quantity and interest rate by 2% and loot drop chance by 1%.

Achievements:
Time Is Money - Kill Fhaget while at least 2 players are affected by Money is Time
Diamonds Are Forever - Kill Fhaget with one player holding at least 5 diamond doubloons.
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