Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Mayor should be able to exile people and guilds

Hear me out. We know that mayor will be able to mark foreign citizens as enemies of the state.

However, i haven't seen anything on the wiki about them being able to exile players and guilds that are citizens of the node.

This feature would add lot of weight to who the mayor actually is. As far as I can tell, currently it only matters if he is capable or not. But with this, mayors can, for the duration of their term, ensure that either a guild or individual that was creating problems will be exiled OR go the corrupt way and exile his guild's adversaries.

Maybe a combat guild wants to be the only combat guild in a node. They win the election and then they are the only combat guild.

I would even go as far as say that exiled players aren't allowed back into the node, so their localized bank inventory would be locked out until the status is removed. This would create a influx of caravans moving around the map at the same time when elections happen.

This would create a lot, a lot of tension between players and most likely have long lasting feuds because of it, which is fun:))

Now, to be fair, we can say that 2-3 days before the election happens, all exiled players and guilds can come back and attempt to take the position for themselves.

The whole idea behind this is that mayor should in theory be backed by the cities the govern, especially the guards.

A system like this would make politics way more involved and important.

What does everyone else think?
Leonin-5-E.jpg

Comments

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I think that is not going to be a thing, but we shall see.
    If Mayors can kick out guilds, that allows Mega-Guilds to run Metros - and Steven is not supporting that.
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    I think that mayors can outlaw players in the current plans, which would be similar to what you propose with the added kos/bounty on those players.

    If there is one or more patron guilds in a node, then they could coordinate with the mayor to war another guild.

    I know these are not exactly what you are proposing, but are down that road.
  • SchmukySchmuky Member
    Dygz wrote: »
    I think that is not going to be a thing, but we shall see.
    If Mayors can kick out guilds, that allows Mega-Guilds to run Metros - and Steven is not supporting that.

    Well, kinda.. because they can be exiled as well, just need to win the mayor and the balance of power changes 180.

    To me right now, being a mayor dosen't have enough power. I really think a lot of people would do it more for the flying mount rather the political gameplay.

    And there will be a limit on how many members a guild can have.Sure, you could make version II and version III of the guild if you have enough members, so practically you have 3 guild's worth of players in the same guild, but that is to be expected. I mean, its the same as with any guild alliance. And how long before this mega guild start crumbling due to its sheer size?

    Could there be servers where 50% of players are in the same guild? Sure, but this would happen anyway and i really think it wouldn't last long at all.

    Also, if we start hearing that a mega guild took over a city and banned anyone thats not with them, i am pretty sure a lot of players would try to take it down. Marking yourself as a villain in this way would just make others want to fight you.
    tautau wrote: »
    I think that mayors can outlaw players in the current plans, which would be similar to what you propose with the added kos/bounty on those players.

    If there is one or more patron guilds in a node, then they could coordinate with the mayor to war another guild.

    I know these are not exactly what you are proposing, but are down that road.

    you can outlaw foreign players, not citizens of your node (by the wiki: https://ashesofcreation.wiki/Mayors#Leadership_powers).

    And it is my understand that the mayor can be part of the guild, so guild players would try to become mayor to for their guild.

    Leonin-5-E.jpg
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2021
    Schmuky wrote: »
    Well, kinda.. because they can be exiled as well, just need to win the mayor and the balance of power changes 180.
    I guess it depends on what is meant by exile. I was thinking of it as exiling citizens.
    Exile - the state of being barred from one's native country, typically for political or punitive reasons.
    Sure, Mayors can make citizens of foreign Nodes enemies of the state - if that is what is meant by exile, that is a thing. Yes.
  • SchmukySchmuky Member
    Dygz wrote: »
    Schmuky wrote: »
    Well, kinda.. because they can be exiled as well, just need to win the mayor and the balance of power changes 180.
    I guess it depends on what is meant by exile. I was thinking of it as exiling citizens.
    Exile - the state of being barred from one's native country, typically for political or punitive reasons.
    Sure, Mayors can make citizens of foreign Nodes enemies of the state - if that is what is meant by exile, that is a thing. Yes.

    Again, I am talking about players that are citizens of that node. Not foreign players
    Leonin-5-E.jpg
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Then. No. That likely will not be a thing.
  • SchmukySchmuky Member
    Dygz wrote: »
    Then. No. That likely will not be a thing.

    Why do you think that?
    Leonin-5-E.jpg
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I already said why.
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    Personally I don't want a mayor have those kinds of powers. They control taxes and what gets built where and such. That's plenty.
  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    This is a really bad idea. Nothing should be implemented in the game that allows someone to abuse powers to troll other people. I understand your perspective but this would not add any fun to the game. Power shifts already when you lose control as you no longer have access to taxes and leadership for that local community. The mayor role does not need additional weight added to the power we have already been told they would have.
  • roostroost Member
    "Give me 20,000 gold or you and your guild are exiled from this city."
  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Steven has answered this. Mayors cannot declare citizens enemy of the node. And declaring other people as enemy of the node has an increasing cost, so mayors will not be blanket targeting whole guilds.
    south-park-rabble-rabble-rabbl-53b58d315aa49.jpg
  • TheHiddenDaggerInnTheHiddenDaggerInn Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I like the Mayor system, but we want to make sure no one person has to much power, I don't want to see it be like Hero's in Archeage where they get it and turn on people and detroy buildings and sell their accounts to where people could do horrfic damage.
  • SchmukySchmuky Member
    Yea, maybe not the best i came up with...

    That being said, in a world where players aren't trolls and play realis, this system could work. Unfortunately, mmo players aren't the most serious bunch out there.
    Leonin-5-E.jpg
  • TheHiddenDaggerInnTheHiddenDaggerInn Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Schmuky wrote: »
    Yea, maybe not the best i came up with...

    That being said, in a world where players aren't trolls and play realis, this system could work. Unfortunately, mmo players aren't the most serious bunch out there.

    Back in the day when games first game out, the internet was pure, now there is no such thing as a world without trolls unfortunatly.
  • TyranthraxusTyranthraxus Member, Alpha Two
    Would only support this if it was done on an individual-player basis, and ONLY if it was temporary; The potential for mis-use is too great, otherwise.
  • RageconRagecon Member, Alpha One, Alpha Two, Early Alpha Two
    No this would be abused to grab player houses. Mayors friends want a static house, so they stand by the house and the mayor exiles that person, house opens friend buys...
  • RocketFarmerRocketFarmer Member, Alpha Two
    So you want to be a Homeowners Association President.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    So you want to be a Homeowners Association President.

    eDsLmN2EVjawkOPlT1ip8-cE5gp7gMyIuV7-TSrStlU.png?format=pjpg&auto=webp&s=b65b9fd74fd529fbba75f3a4dcf569da08203f5e
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • KesarakkKesarakk Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    I think this could be done with the Bounty system that is already going to be in-game. When a player, or guild, gets X amount of reports for the Mayor to look at, the Mayor can allocate funds for bounties on these players. These players end up paying the price for getting a bad name in their local community and are forced to leave to other areas.

    The reason I suggest the Bounty system, is because it gives the players power to "fight back". No game, that I'm aware of, allows the players to do this. It always comes down to a reporting system that requires Intrepid to have GMs online to handle or review the problem when able. Leaving as much up to the players as possible is the best route. Any community can sort itself out if given the resources to do so and not everything is important enough to attract the attention of a BanSandle.
  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    @Nagash I'm convinced that yelling "Posthaste!" at the end of every command just makes life better in every way.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    edited May 2021
    The economy relies on first come, first served. I would hate to have a mansion and then be exiled for shits and giggles. I oppose the notion.
    2a3b8ichz0pd.gif
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2021
    Posthaste to a post-life world.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Khronus wrote: »
    @Nagash I'm convinced that yelling "Posthaste!" at the end of every command just makes life better in every way.

    That and "at once nave!"
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • MerekMerek Member
    I doubt Mayors will have this much control it'd make the game too enjoyable... Seriously though, this would add some needed politics to the game. A Mayor should be able to make certain individuals, their family or guild by association 'wanted' in their region of control.
Sign In or Register to comment.