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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Mayor should be able to exile people and guilds
Schmuky
Member
Hear me out. We know that mayor will be able to mark foreign citizens as enemies of the state.
However, i haven't seen anything on the wiki about them being able to exile players and guilds that are citizens of the node.
This feature would add lot of weight to who the mayor actually is. As far as I can tell, currently it only matters if he is capable or not. But with this, mayors can, for the duration of their term, ensure that either a guild or individual that was creating problems will be exiled OR go the corrupt way and exile his guild's adversaries.
Maybe a combat guild wants to be the only combat guild in a node. They win the election and then they are the only combat guild.
I would even go as far as say that exiled players aren't allowed back into the node, so their localized bank inventory would be locked out until the status is removed. This would create a influx of caravans moving around the map at the same time when elections happen.
This would create a lot, a lot of tension between players and most likely have long lasting feuds because of it, which is fun:))
Now, to be fair, we can say that 2-3 days before the election happens, all exiled players and guilds can come back and attempt to take the position for themselves.
The whole idea behind this is that mayor should in theory be backed by the cities the govern, especially the guards.
A system like this would make politics way more involved and important.
What does everyone else think?
However, i haven't seen anything on the wiki about them being able to exile players and guilds that are citizens of the node.
This feature would add lot of weight to who the mayor actually is. As far as I can tell, currently it only matters if he is capable or not. But with this, mayors can, for the duration of their term, ensure that either a guild or individual that was creating problems will be exiled OR go the corrupt way and exile his guild's adversaries.
Maybe a combat guild wants to be the only combat guild in a node. They win the election and then they are the only combat guild.
I would even go as far as say that exiled players aren't allowed back into the node, so their localized bank inventory would be locked out until the status is removed. This would create a influx of caravans moving around the map at the same time when elections happen.
This would create a lot, a lot of tension between players and most likely have long lasting feuds because of it, which is fun:))
Now, to be fair, we can say that 2-3 days before the election happens, all exiled players and guilds can come back and attempt to take the position for themselves.
The whole idea behind this is that mayor should in theory be backed by the cities the govern, especially the guards.
A system like this would make politics way more involved and important.
What does everyone else think?
1
Comments
If Mayors can kick out guilds, that allows Mega-Guilds to run Metros - and Steven is not supporting that.
If there is one or more patron guilds in a node, then they could coordinate with the mayor to war another guild.
I know these are not exactly what you are proposing, but are down that road.
Well, kinda.. because they can be exiled as well, just need to win the mayor and the balance of power changes 180.
To me right now, being a mayor dosen't have enough power. I really think a lot of people would do it more for the flying mount rather the political gameplay.
And there will be a limit on how many members a guild can have.Sure, you could make version II and version III of the guild if you have enough members, so practically you have 3 guild's worth of players in the same guild, but that is to be expected. I mean, its the same as with any guild alliance. And how long before this mega guild start crumbling due to its sheer size?
Could there be servers where 50% of players are in the same guild? Sure, but this would happen anyway and i really think it wouldn't last long at all.
Also, if we start hearing that a mega guild took over a city and banned anyone thats not with them, i am pretty sure a lot of players would try to take it down. Marking yourself as a villain in this way would just make others want to fight you.
you can outlaw foreign players, not citizens of your node (by the wiki: https://ashesofcreation.wiki/Mayors#Leadership_powers).
And it is my understand that the mayor can be part of the guild, so guild players would try to become mayor to for their guild.
Exile - the state of being barred from one's native country, typically for political or punitive reasons.
Sure, Mayors can make citizens of foreign Nodes enemies of the state - if that is what is meant by exile, that is a thing. Yes.
Again, I am talking about players that are citizens of that node. Not foreign players
Why do you think that?
That being said, in a world where players aren't trolls and play realis, this system could work. Unfortunately, mmo players aren't the most serious bunch out there.
Back in the day when games first game out, the internet was pure, now there is no such thing as a world without trolls unfortunatly.
The reason I suggest the Bounty system, is because it gives the players power to "fight back". No game, that I'm aware of, allows the players to do this. It always comes down to a reporting system that requires Intrepid to have GMs online to handle or review the problem when able. Leaving as much up to the players as possible is the best route. Any community can sort itself out if given the resources to do so and not everything is important enough to attract the attention of a BanSandle.
That and "at once nave!"