Unreal Engine 5 in AOC?
nblm
Member
Will Ashes of Creation use UE5? I'd love to see it in this game. It looks pretty awesome and a lot easier to use.
https://www.youtube.com/watch?v=d1ZnM7CH-v4[/video.]
https://www.youtube.com/watch?v=d1ZnM7CH-v4[/video.]
0
Comments
They did say that you can import UE4 projects into UE5. So it might be possible
Just remember that the first few months of any software release is bug fixes, so we also don't want to add that issue to the Alpha testing that is about to happen.
Ah there it is! Good work
That said, I would be mighty impressed if they can pivot to UE5 - better earlier than later.
The issue here is that Intrepid have heavily edited UE4.
There is a fairly large difference between shifting a project from standard UE4 to UE5, and shifting a project from partial UE4, partial custom engine over to UE5.
Also, the age of the quote doesn't alter the difficulty of the task.
yeah, such a move would definitely be a signficant setback in their design schedule (for engineering in particular).
Would be amazing though, if they can make full use of UE5's new tech alongside their own - especially if it simplifies their design pipelines.
Rendering capacity, multiple user collaboration capability, lighting improvements.. the list is quite extensive.. and possibly a big and beneficial jump
you CAN'T hate on raytracing, it's actually so pretty
Go to 59:08
https://youtu.be/tVWJQY8K8NY?t=3548
That's why I laughed when the first response on here was "No."...
Well unless Ashes isn't releasing until 2028/2035 then the game will release before UE6/7 releases.
For Props art its really nice to use the Nano. Cause it avoid the need of a Low Polly model. But for moving assets (Characters) not sure its there yet
― Plato
I imagine going from UE4.26 to UE5 would break a lot of stuff the devs would have to go back and fix pushing the project back even further.
Personally i wouldnt care about pushing it back for a better End result but Might just be me
If the small upgrade within UE4 took a couple months how long would it take with a big upgrade? What is the financial cost as well. Paying devs and everything else that is involved with running a business that has little to no income. Nevermind all of your potential customers waiting for you to quit messing around and launch your product. Like Star Citizen planning to launch somewhere close to 2050 at this point.
U.S. East
― Plato
that is actually incorrect, because the technologies they introduce in ue5 is actually improving the quality without additional hw power - so the minimal requirements for ashes wouldnt rise, but the lowest graphics would be better
anyway the problem with ue5 is that they would literally have to get back to the first internal alpha stages fixing everything that the transition broke - which would be an awful lot and the release would be delayed in terms of years and not months
― Plato