tautau wrote: » In addition to what @Noaani explained, there is a lot about the economy we do not yet know for sure, but we can speculate. We know that players can craft equipment and sell it. We know players can have shops and stalls to sell things. We think that they can also have shops to put augments or some type of benefits on weapons and armor. All this is similar to prior games, but the new stuff.... We know that caravans will take harvested materials, and perhaps other things, to other nodes where their value will be higher, so a successful caravan can be quite profitable. These caravans can be raided and the contents stolen, though the thieves would then need to caravan the same goods to a profitable selling point and run the same risk of loss. Perhaps the most interesting profit potentials lie in other 'newish' game concepts. For example, players can run taverns selling food that provides buffs, hosting mini-gambling games (a cut goes to the house), renting planning rooms and sleeping rooms, and providing other player services. Another example is animal husbandry. Players can learn to tame wild animals and breed them into unusual mounts. Those who master the breeding provide faster mounts and/or mounts will better attacks, jumps or other abilities, all of whom can be sold. So it looks like there will be all kinds of ways besides just picking up drops in order to make some good coin. Most of these opportunities we will likely have to wait until the beta phase for discovery, it is gonna be hecka fun time!
False Prophet wrote: » Yea but all of those methods are players trading coins between each other so no "new" money is injected into the economy. Also Idk if the wiki is wrong but it says these certificates refer to the materials mobs drop. "Hunting certificates is a term that covers items, such as Pelts that house the value of a mob's death. These certificates are specific to an economic region.[4]"
ThexBlackxKnight wrote: » False Prophet wrote: » Yea but all of those methods are players trading coins between each other so no "new" money is injected into the economy. Also Idk if the wiki is wrong but it says these certificates refer to the materials mobs drop. "Hunting certificates is a term that covers items, such as Pelts that house the value of a mob's death. These certificates are specific to an economic region.[4]" Certificates are turn into npcs that is where the money is generated.
akabear wrote: » what is the intent behind certificates and not some form of gold, to keep the currency regionalized to a node by chance?