Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Punishing and skillful? yes. When there's a balance and a fluidity to it, when you know why are you stunned and why you died, there is no problem.
Remember that this game is gonna be played by people for a LOT of time, thousands of hours, so the moment you cause frustration and minimal mental stress on the combat and animations not being pleasant enough, you create a problem.
The combat isn't revamped yet, they said its going to be a gradual process that will take a while to do. they have changed a few things, but are gradually going through and changing the combat over time
Active blocking would be awesome as well. If you have a shield you can block ranged, but if you only have weapons than only do semi blocks on weapons or something of that sort. Same for dodging. Leather armour should allow easy dodging while heavy/plate should only allow a back step away or to the side, even tho in real life a plate user could combat roll, but tbh you would still be pretty slow despite how viable it kinda is.
I am kind of worried about some weapons having obvious advantage in melee so far, specifically spears. I know it's alpha, but already seeing 1 weapon being able to CC spam someone is a bit weird 😅
So far these are my suggestions. Probably after the next alpha I will be able to suggest more
This is the only good answer so far. wait and see what the revamp brings us and we see more then 1% of the combat. Then and only then can we give any kind of positive feedback.
Ugh, I hate mana on fighters xP
Well, I guess some sacrifices have to be made
Right, mock the guy who hates having mana on a fighter xP
Only if as you suggest it's called stanima and not stamina.