Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Node Siege Choices?
Lomelo
Member
I saw a decent post (reddit) about node destruction after sieges, are they set in stone about the node destruction after a siege? I would be interested in choices. The trio of choices I saw and interested me were, Capture, Sack, and Raze.
Capturing would be like taking over the node and assuming control for the attackers, they would likely have to repair the node as well
Sack would be taking a large amount of resources but leaving the node overall intact, I could see this being a way for enemies to attack without commitment of destroying the entire node
Raze would be how it would be now, complete destruction to make room for other nodes in the area to grow or just to shove the enemies face in the dirt a bit more with defeat.
I love the node system either way but I do always love me some more choices to be made. I suppose with this is list of options is who gets to make the choice.
My first ever forum post please be gentle
Capturing would be like taking over the node and assuming control for the attackers, they would likely have to repair the node as well
Sack would be taking a large amount of resources but leaving the node overall intact, I could see this being a way for enemies to attack without commitment of destroying the entire node
Raze would be how it would be now, complete destruction to make room for other nodes in the area to grow or just to shove the enemies face in the dirt a bit more with defeat.
I love the node system either way but I do always love me some more choices to be made. I suppose with this is list of options is who gets to make the choice.
My first ever forum post please be gentle
0
Comments
Nodes lock out content of their near by nodes. In order to access that content the nodes have to be sieged/destroyed.
https://ashesofcreation.wiki/Nodes
perhaps a parallel to 'Capture' would to put your own guild's candidate up foe the next mayoral contest? In military nodes it will be a series of PvP matches to determine the mayor. Doubtless in some nodes certain guilds will try to fix the outcomes, but the best skilled player can win.
So we really do have those options the OP mentioned. Destroy by siege, Sack the freeholds as @neuroguy says, and Capture the mayor position.
Sacking freeholds is only permitted after a successful siege for a short window of time. Becoming mayor requires citizenship which is mutually exclusive from the conditions of declaring a siege on the node.
If you aren't a citizen, you could try to declare a siege and hope you win the siege, progress the Node to Stage 3 and then have the requirements to become mayor. Sure.
Ah, ok. My understanding from the OP was that they were interested in a choice after winning a siege, like in a Civ game.
Razing is what happens when you destroy the Node.