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Siege Gate

ShadowplateShadowplate Member, Alpha One, Alpha Two, Early Alpha Two
edited June 2021 in General Discussion
I was watching the 4k video on the siege and around the 20:17 in the video. Steven intuitively ran up to the gate to get to the Throne room. Instead he had to turn around and talk to a person to go through.

Wouldn't it be better to right click the gate and you port through on the other side. but not just in one spot, but say you click it on the center of the gate you port on the other side in the center. If you click on the gate on the far right you port to he far right side. I think that would also help spawning on top of each other.

Comments

  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Thread moved from Support to General Discussion.
  • ShoelidShoelid Member, Alpha One, Alpha Two, Early Alpha Two
    My assumption is that the NPC teleportation thing is a very temporary solution for A1, don't worry about it too much.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Door or npc, one thing is for sure, there will be an option to teleport in/out, and there will be an option to open/close the games.
    And the leader can restrict who can open the doors and who cannot.

    Why prevent members from opening doors? Spies.
    Why allow certain members to open doors? Tactical retreat, invite enemies to rush in and get cut off, distracting them destroying them should the way become clear.
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Imagine if certain gates could only be opened if you held a matching key - and the people holding the keys are always flagged?

    (throw in a little capture the flag)
    I wish I were deep and tragic
  • ZeshioZeshio Member
    Could be an ok idea as long as it doesn't give folks distance advantage by going to a specific spot. The door should be highlighted in different colors to reflect the locations for ease of use by the player.
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