Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Does AoC share the same damage and mob attributes mechanics as Ragnarok Online?
Tezza
Member, Alpha Two, Early Alpha Two
I've been very interested in the pve combat mechanics of this game. I'd really love to see the damage calcs (of what I believe is the best mechanics of any MMO, Ragnarok Online) to be integrated into this game. I saw this https://ashesofcreation.wiki/Resistances and it tends to be leaning that direction. I was wondering if anyone has more info on this topic.
Just to clarify in Ragnarok online all mobs have:
elemental attributes (Fire weak to water)
size (dagger 100% dmg to small)
race (slotted weapon cards added % damage)
I do know Lineage 2 shares these mechanics I just hope it's being expanded on.
Just to clarify in Ragnarok online all mobs have:
elemental attributes (Fire weak to water)
size (dagger 100% dmg to small)
race (slotted weapon cards added % damage)
I do know Lineage 2 shares these mechanics I just hope it's being expanded on.
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Comments
I doubt the devs will share their specific damage calculations to the player base, but it shouldn't be hard to see our defenses calculated in a player-facing UI once more systems are developed.
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