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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Healing in AoC
Zkoog
Member
Hi. Do we know yet what type of healing there will be in Ashes, like clicking raid frames like in WoW, or action type healing like in ESO?
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Comments
If I were to build a cleric, i would probably make him a fighting type that debuff allies and provide healing over time and buffs to allies, but you could also build them more of a caster that have some sort of ranged spell attack and casted healing spells.
There is a possibility of some bard skills able to do lesser versions of regen or healing. As they always are able to in pretty much every game that has them.
Your second archetype being a Cleric has the potential to add healing to any skill you have. However, they have stated that most classes with the Cleric as the secondary Archetype will mostly only able to do self healing. So it will be something to experiment with later.
U.S. East
And to clarify, I mean self healing being available to every character.
In eso I was playing as a brawler, yet every 5-6s I was boosting my healing power to cast strong self heal. I never signed up to play as a paladin or as a herald or as a high priest or as a druid.
Mind you, pvp combat in eso was all about keeping your HP bar and MP bar up, until you could burst an enemy target.
I hope that with AoC combat we can go back to enjoying our classes (or archetypes; that's besides the point).
I hope that my gameplay will be about enduring in a field of battle, as a fighter.
Let the cleric do the healing, let the bard do the supporting, let the tank do the protecting, let the rogue maintain the sense of fear, let the archer put the pressure on strategic targets, let the summoner give form to the elements and let the mage wear the pijamas and wave a stick.
U.S. East
Guess what? Other people want to have CC tools. Other people want to have protection tools.
Other people want to feel like they hit hard, despite the fact that they play a cleric on pijamas.
That means that all classes will become the same.
If you want healing, why dont you play a cleric or a bard? Dont pick rogue or archer.
Do we want wholesome, unique classes, with distinct gameplay and uses?
Or do we want jack of all trades, feeling all the same?
Or do we want the archetype combos in order to... play our rogue, with a flavour of healing. Cultist? Wont the cultist healing be lesser than the clerics? Wont the cultist attacks be less dangerous than the assassins?
What will the cultist strengths be? Fight low hp mobs? Oh well, the cultist can deal some dmg and recover some hp. The cultist can keep going.
What about the fighter with a flavour of healing? The highsword. Wont the highsword be equally weak as the cultist?
I think we should start talking about 10-15 unique classes with tools such as dmg+self heal for one class, mobility + survivability for another, or mobility + dmg for yet another, instead of 64 classes, 56 of which might end up being very weak.
I know DnD cleric was used as an argument to stop them being pure healers but combat in that is completely different. It's turn based, the frequency and impact of fights are different, spell slots are more restrictive than mana, using AC to, and other classes access to healing (in 5e, druid, bard, ranger, divine domain sorcerer, paladin, mercy monk).
If you want to secondarily be a Cleric, you choose Cleric as your Secondary Archetype.
It's right there in the names.
Why would a Cultist inherently be less "dangerous" than an Assassin? They will both be using Rogue active abilities.
How "dangerous" a Cultist is would depend on the augments being used. If a Cultist wants to focus on being as dangerous as an Assassin, they would likely focus on augments from the Death School rather than augments from the Life School.
It's not clear what you are intending weak to refer to.
Like the Cultist, a Highsword who wants to focus on damage would choose augments from the Death School and a Highsword who wants to focus on healing would choose augments from the Life School.
x/Clerics who wish to focus on damage would also likely be using racial, social org, religious and Node augments that grant extra damage.
Neither a Highsword nor a Cultist is likely to be as powerful of a healer as a Cleric Primary archetype because Cleric augments do not replace the need for a Cleric Primary Archetype in an 8-person group.