Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Cardinal Direction Tracking/Positioning UI
Pendragxn
Member
Hi there,
I recently watched one of the latest live streams featuring development updates for AoC and the current alpha siege battle preview. However it later came to my attention that after watching the video as well as hearing one of the Developers in the video ask Steve what direction he meant as saying that enemies were in-front of the castle. I know it sounds trivial but not having noticed a compass or cardinal directions i.e North, East, South or West integrated into the players user interface experience had me a little puzzled. I personally from my own experiences think for battles or tactical based siege in open world combat involving multiple players that this is a needed feature to be able to shotcall for large groups as well as call out enemy positions with accuracy and low latency to enable pincer manoeuvres like flanks for better players vs player combat experience. Although a cardinal directional feature isn't necessarily needed from what I also gathered from the alpha preview, and I understand the fog of war is present so also wonder if this will be added as a feature in some elements such as on prerequisite battle-plans i.e. maps or as an item based on-click utility tool.
I recently watched one of the latest live streams featuring development updates for AoC and the current alpha siege battle preview. However it later came to my attention that after watching the video as well as hearing one of the Developers in the video ask Steve what direction he meant as saying that enemies were in-front of the castle. I know it sounds trivial but not having noticed a compass or cardinal directions i.e North, East, South or West integrated into the players user interface experience had me a little puzzled. I personally from my own experiences think for battles or tactical based siege in open world combat involving multiple players that this is a needed feature to be able to shotcall for large groups as well as call out enemy positions with accuracy and low latency to enable pincer manoeuvres like flanks for better players vs player combat experience. Although a cardinal directional feature isn't necessarily needed from what I also gathered from the alpha preview, and I understand the fog of war is present so also wonder if this will be added as a feature in some elements such as on prerequisite battle-plans i.e. maps or as an item based on-click utility tool.
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Comments
I don't have a built in compass. Life would be easier if I did, but I have to look around me to orient myself on streets, buildings and landmarks. When I am in the countryside, I use the sun or stars and if it is cloudy then things get confusing.
I wouldn't mind if AoC was the same, we had to rely on our own abilities instead of built in tech help whether it is a compass or a 'meters to target' reading. Yes, it would be more challenging to organize group battles - which means that the more highly skilled groups with the best leaders and most experienced players would win. I am OK with that. If you want to win, learn to lead, get better at what you do.
Perhaps we have allowed ourselves to get kinda spoiled, maybe?
I feel you on the perspective part though oddly as it seems that's a very interesting point of view, one of which I'll be pondering over as an acceptable answer... To some level I do agree with you that my question does pose a level of sheer laziness, but my personal perspective and thinking was more along the lines of accessibility. Additional utility to the UI for navigation from my experience of playing with others can benefit or aid even some of the most awkward, lazy or just directionally challenged members to co-ordinate as an organized group when necessary, while in some form it also counter balances the playing field and narrows down some smaller aspects of the high-low end skill gap you mentioned. I have no problem with admitting when I've been bettered by someone more skilled or with more experience though the question was playing on my mind so had to ask.
Appreciate the response
I'm going to go ahead and close this thread out now, but please don't hesitate to reach back out if there's anything else we can assist with in the meantime!