colddrew wrote: »
Something that really set the environment for me are NPCs walking around cities, towns, etc. that look similar to the players that are having a conversation or having a beer together in a tavern or tending to horses or whatever.
Balrog21 wrote: »
TOP 3 for me:
1. Each zone or node/zone of influence in this case, has it's own themed music....this is a MUST for immersion. Let's say a node is in the metropolis stage and takes on the elven theme...it should have its own musical theme as soon as you get within it's zone of influence, so you know its nature and it's major inhabitants. I hate to use that other games, but they did this very well within each different zone. You knew where you were as soon as you heard the music, be at Zoram Strand, Booty Bay, or Ashenvale...the music greeted you when you arrived and sent you down the immersion path quite easily and quickly.
Asraiel wrote: »
beside haveing a good visual the biggest importance is sound
seeing something gets more secondary if the sound is great
like sound may give me goosbumps but pictures not so here a little vid with nature sounds that may give you goosbumbshttps://youtube.com/watch?v=kvAfmYNtugQ