Markets, trading, jobs and upgrading systems
• Realistic market and trade systems
• Jobs and cooperation between players
• Low drop rate in general
• Real time need to upgrade, passive upgrade
• Queues system to upgrade items
Hi! I’m new in this community, I discovered AoC not much time ago looking for MMOs to start playing. I have never played a MMO except for Tera like 8 years ago and some days of Metin2 Classic after spanish Twitch community started a server, but I left because it’s an old game, that’s why I started to look some MMO game that is expected to be launch and start from the beginning.
I have some ideas of how a fun and realistic MMO could be in terms of market, upgrades and trading, I don’t know if some other games have implemented this ideas before or if they can be bad ideas because the gameplay can be injured because so them, so feel free to tell me if they are not really good for a MMO.
One of the most interesting concept I would like in a MMO is a realistic market system based on cooperation between players. The jobs system caught my attention when I saw it on AoC videos, so I have thinking how could both things be connected.
For me every way of trade and buy/sell items should be between players, no NPC market, maybe some very early items like the worst potions to make it viable but from that everything should be created from jobs. If you want to buy potions you have to the player with the alquemist job (I don’t know exactly the existent jobs but I think you understand the example), give him the materials and pay the price.
The price is never set by the game, the price is market by economic movements like in “real life”. If your alquemist sets a really big price you can just go another one and ask him. Like that, you would have to go to a carpenter to buy and upgrade a bow, a blacksmith to sword, a baker for food…
The upgrade and creation system needs real time to be completed and it’s done passively (keeps working afk) so you don’t have to stay 12 hours looking how your character is working, you can leave you shop and it’s done alone. However, there is a queue system, once you start upgrading an item you can not start the next one, so the price in the market will be market mainly by supply of availability and the ability of the “upgrader” to make it.
For example: If you want to upgrade your level 5 bow to a level 6 bow you can only do it in a level 6 carpenter. From that as better you are in the job faster you can do it. Your level 6 carpenter will need 24 hours to upgrade the item (until it’s not done you won’t be able to use it) and will ask you for 2000 gold. Your level 7 carpenter will do it in 12 hours, but will ask you for 5000 gold. Probably the days close to a big guild war would be highly increased, so you will have to prepare, unless you or your teammates (or not teammates but friends) can do it, but with that low time left, he wont be able to upgrade a lot of things.
Supply and Demand