Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What kind of 'maps'/environments do people want to see in open world battlegrounds?
Inixia
Member
terrain, verticality, choke points, etc... any favorite maps in mmo pvp prior to this?
0
Comments
I feel any location can be interesting, but with a focus on height in the map, different ways to reach locations, large areas, optional ways to move unseen for flanking.
I cannot wait to be in a siege with horrible weather conditions, and managing all things between manpower, arrows, siege weapons, troop movements and general survival.
Having variation in weather and time of day effecting vision and ability/movement I think would be fun.
Climate and seasons can affect abilities.
I think that might be different than magic changing weather? Is there a dev quote for that?
Or do you all prefer less controlled/natural settings with lots of caves, nooks and crannies for ambushes? I think something like that makes a lot of sense in the underrealm or a forest. I think these are a lot of fun but too many obstacles starts to favor close range sometimes. Especially if you add in some effects like fog, makes things pretty eerie but in a fun way