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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Will there be a different animation when high level players interact with low level mobs?
oddern92
Member
ive thought about this alot, and think it would be really cool. how if the fireball only deals damage and has an animation on mobs thats somewhat equal to your level, but if a high level player kills a low level mob with a fireball it would turn to ashes or explode. would be a great little touch to show the power of high level players, and something i have not seen before. only in anime
1
Comments
Just by having the size of the partial effects for skill scale with the players level within a set range.
It would not have to be in such a way that a level 50 fireball is 50X the size of a level 1 characters.
Or they could scale it based on how many ranks you put into the skill.
I know that is not full on different animations like you are asking for. I feel like what I am suggesting is an easier alternative.
I would not want the animation team to have to make a bunch of tiers of animations for every skill unless they were into that sort of thing, but I do like the concept.
In DDO I always liked how your tumble skill would change the animation for using the tumble action. I think it was at +40 tumble you started doing flips. Very cool stuff. Most skills in DDO did not have different animations, so I think the tumble thing was a one off example.
As for anime... you could put all of your points into explosion...
This is my personal feedback, shared to help the game thrive in its niche.
This is potentially true.
I absolutely don't see Intrepid having a different cast animation or skill flight animation for anything based on target level. This would require an additional check to every single skill cast in the game, and that would add up to a significant amount of resourcces.
What I could see though, is a unique death animation if the kill shot did (as an example) 50% or more of the mobs total HP.
To me, this would be a nice touch.
What do you imagine with this unique death animation? The body turning into more or less ashes?
This is my personal feedback, shared to help the game thrive in its niche.
"Just the fact that it was fun to kill would have been enough for them to eradicate all living things on the surface."
https://www.youtube.com/watch?v=KFNxJVTJleE
Up to and including Lord British himself...
This is my personal feedback, shared to help the game thrive in its niche.
I dont really have anything in mind yet. What ever the final animations end up being, just a bit more deathy.