daveywavey wrote: » People have complained that much about the skill animations, I don't suppose they're going to risk making any special out-of-the-ordinary effects. Blame all the whingers.
Noaani wrote: » daveywavey wrote: » People have complained that much about the skill animations, I don't suppose they're going to risk making any special out-of-the-ordinary effects. Blame all the whingers. This is potentially true. I absolutely don't see Intrepid having a different cast animation or skill flight animation for anything based on target level. This would require an additional check to every single skill cast in the game, and that would add up to a significant amount of resourcces. What I could see though, is a unique death animation if the kill shot did (as an example) 50% or more of the mobs total HP. To me, this would be a nice touch.
Dygz wrote: » I have a feeling the devs won't have mobs explode because that will give even more incentive to one-shotting low level, non-threat mobs. "Just the fact that it was fun to kill would have been enough for them to eradicate all living things on the surface."
Vhaeyne wrote: » Noaani wrote: » daveywavey wrote: » People have complained that much about the skill animations, I don't suppose they're going to risk making any special out-of-the-ordinary effects. Blame all the whingers. This is potentially true. I absolutely don't see Intrepid having a different cast animation or skill flight animation for anything based on target level. This would require an additional check to every single skill cast in the game, and that would add up to a significant amount of resourcces. What I could see though, is a unique death animation if the kill shot did (as an example) 50% or more of the mobs total HP. To me, this would be a nice touch. What do you imagine with this unique death animation? The body turning into more or less ashes?