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What will happen if too many player quit before max level?

KarkerisKarkeris Member
edited June 2021 in General Discussion
We know that to reach max level it will take a lot of time (few hundred hours i think it was said in some interview). Thats great for hardcore mmo player but i think most players will give up midway there. If thats happens and lets say 80-90% player quit do you have plan? Because i hope you wont give up on your game, or wont implement boost.

(Sorry for my English)

Comments

  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    edited June 2021
    I think that there will be so many fun things going on in the game, so much to do, that this will not be much of a problem.

    The idea of 'Max Level' is going to become somewhat outdated with the new design of AoC. 'Max Level' has become so important because of other games whose design requires "Max Level" to really play the game. That is not the case in AoC, you can have a wonderful game career without ever approaching max.

    Of course, so many players have grown up on the 'Max Level' frame of mind that they will not be able to get out of thinking that, and many of those will leave. Some might even say that we are better off without them!

    Others will reach 'Max Level' and only play Aoc the way that they have played other games. They will have fun, but not as much fun as those who focus on the game, not on the level. So 'Max Level' is more of an (outdated) frame of mind than a requirement to enjoy the game.

    If you want a real world parallel, look at all the people who never really enjoy life because they think they have to be 'rich' before they can 'live'. As a result, they are always striving and never 'living', even after they accomplish their goal of 'riches'.....however they measure that.
  • DreohDreoh Member, Alpha Two, Early Alpha Two
    edited June 2021
    As long as the journey is actually as enjoyable as the destination it's not a problem

    One thing though is it needs to be clear that the journey IS as enjoyable as the destination, because if people feel or assume the destination is more fun, they will feel the anxiety of missing out on the fun of the destination, even if the journey is amazing.

    If you're eating steak, but there's a cheesecake waiting for you, you might rush through the steak to get to the delectable cheesecake, even though steaks are amazing. So make sure you're eating steak, and it's another steak waiting for you.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The node system will hopefully change the world enough that playing an alt 3 months later you have a different experience.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited June 2021
    Um. It's not that max level is required to "really play the game", rather it is that it only takes several weeks to reach max level while it takes the devs several years to create new content, so... many MMORPG players now think that the portion of the game that they play for several years - "endgame" - is "the real game".

    Ashes has many forms of "max level". What would cause people to quit before reaching "max level"?
    And what do you think the "real game" of Ashes consists of?
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Non issue
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