Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Options
AoC Perspective - Different Points of View

Good morning / afternoon / evening brothers !!
I wish you all have a great day / month / year
I would like to talk about a topic that caught my attention,
"philosophy in AoC"
https://www.youtube.com/watch?v=Wzj4h0R_ryQ
As you know, the last MMOs of the last decade have been very weak when it comes to their game philosophy, they give you everything you need, they make things easy for you to achieve your goals, the phrase that sums it up would be "They are all winners."
If we think about it, the fact that our community remains stable is thanks to this, since the other categories of games (MOBA, SHOOTER, BR, etc.), have welcomed the vast majority of new generations of players.
What do we expect as veteran players or new players looking for a more solid / difficult/ different experience?
Within the world of MMOs there is a vast content of ways to make a game more or less difficult, from the simplest such as doing farming missions to missions that involve interconnected searches for required achievements, but some time we have talked about the philosophy that Does it entail having a different faction or race and that this affects the politics of two guilds / nodes / worlds?
Let's think about this, we are two different races, they need to interact in order to grow a particular area, therefore they need to have market policies that can benefit both, but one race has some customs that prevent them from advancing in certain aspects, for example, race A has to have a certain time to dedicate to the worship of a God, or to maintain a city buff, etc.
On the other hand, race B has the customs of prioritizing the material over the spiritual and therefore they have the ability to be more productive.
In such a case race B would have an advantage over race A on productivity but race A would have an advantage over race B on worship and the benefits this gives to their city.
Taking those points in reference, the players who are in city A or B would necessarily be influenced by the philosophy of life of each race and their actions could be beneficial or detrimental to both them and their city.
That is why the philosophy would have great relevance at this point, where it would not only be what you do but why you do it.
You have to be aware that to become fond of a faction it is not only because you like the characteristics of a race, that is very superficial, when you protect something it is because you feel identified, and that identification is thanks to that apart from giving you things that you like them makes you feel comfortable because you identify with their people, their customs, their morality, their benefits, that makes the unions unique, since FROM MY POINT OF VIEW, the best unions that I have known in my life are not the strongest but those who had a group of people who agreed on their aspirations, goals, ideas as players and were striving based on this, they grew together, worked together, won or lost together, and that made them a great union.
That is why I think it is very important to give certain philosophical characteristics to the AoC races so that not only the statistical aspect is the main thing in the characters, we are already in 2021, the Attack / defense statistics we leave them for games created in the 2000s
What would be your ideas to include in a more difficult area that gives more life to the content of the game?
I read them
Thank you and have a great day
Thanks to ScapeGoat for inspiring me for this idea.
UWU
I wish you all have a great day / month / year
I would like to talk about a topic that caught my attention,
"philosophy in AoC"

As you know, the last MMOs of the last decade have been very weak when it comes to their game philosophy, they give you everything you need, they make things easy for you to achieve your goals, the phrase that sums it up would be "They are all winners."
If we think about it, the fact that our community remains stable is thanks to this, since the other categories of games (MOBA, SHOOTER, BR, etc.), have welcomed the vast majority of new generations of players.
What do we expect as veteran players or new players looking for a more solid / difficult/ different experience?
Within the world of MMOs there is a vast content of ways to make a game more or less difficult, from the simplest such as doing farming missions to missions that involve interconnected searches for required achievements, but some time we have talked about the philosophy that Does it entail having a different faction or race and that this affects the politics of two guilds / nodes / worlds?
Let's think about this, we are two different races, they need to interact in order to grow a particular area, therefore they need to have market policies that can benefit both, but one race has some customs that prevent them from advancing in certain aspects, for example, race A has to have a certain time to dedicate to the worship of a God, or to maintain a city buff, etc.
On the other hand, race B has the customs of prioritizing the material over the spiritual and therefore they have the ability to be more productive.
In such a case race B would have an advantage over race A on productivity but race A would have an advantage over race B on worship and the benefits this gives to their city.
Taking those points in reference, the players who are in city A or B would necessarily be influenced by the philosophy of life of each race and their actions could be beneficial or detrimental to both them and their city.
That is why the philosophy would have great relevance at this point, where it would not only be what you do but why you do it.
You have to be aware that to become fond of a faction it is not only because you like the characteristics of a race, that is very superficial, when you protect something it is because you feel identified, and that identification is thanks to that apart from giving you things that you like them makes you feel comfortable because you identify with their people, their customs, their morality, their benefits, that makes the unions unique, since FROM MY POINT OF VIEW, the best unions that I have known in my life are not the strongest but those who had a group of people who agreed on their aspirations, goals, ideas as players and were striving based on this, they grew together, worked together, won or lost together, and that made them a great union.
That is why I think it is very important to give certain philosophical characteristics to the AoC races so that not only the statistical aspect is the main thing in the characters, we are already in 2021, the Attack / defense statistics we leave them for games created in the 2000s
What would be your ideas to include in a more difficult area that gives more life to the content of the game?
I read them
Thank you and have a great day
Thanks to ScapeGoat for inspiring me for this idea.
UWU

1
Comments
My group has a very clear idea of where they want to live on the map, what sorts of things they want to do, and therefore what node they are likely to engage in.
We expect to trade with other nodes and for those things to be related to the goals of both nodes. This may lead to war if there is too much difference, or diplomacy fails, or it may lead to alliance, agreement, and good outcomes economically.
I don't really agree with putting too much on the races' philosophies specifically because of this, and because the nodes take on the appearance and to some extent the culture of the dominant races in the area. To do this would, eventually, cause the game to be 'solved' and result in servers becoming very similar unless really big guilds or powerful groups decided to disrupt it.
Everything else you mentioned is already a huge 'selling point' for the game, it's a part of the appeal.
Basically I don't have any new ideas because the game already implemented 90% of what I'd want, and the other 10% doesn't fit with the vision behind the game and I respect that completely, knowing that the overall experience won't be improved by my 'wayward 10%'.
Even more importantly, people might want to play as one race, while holding the philosophy of another, like a group of Py'rai elves choosing to act as the scouts and sentries of a Dunir node, and I would prefer if there wasn't any obvious conflict there.
I was begging for a TLDR like a parched man in the middle of the desert begging for water.
LMAO
The industrious Dünir may be more productive, materially, than the spiritual Vek.
We will have to learn more about the quests each race provides.
There are 9 player races and only 5 Metros, so...we can expect Sieges to be declared in order to construct Metros that can provide the Metro level racial quests of our own race.