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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Preventing hostile OOC guild takeover drama
Grihm
Member
Just watched an old Asmongold Guild video, and in short this happened
The original GM got bored or something, transferred GM status to a low level recent member, that literally took the Guild hostage, and 900 + members. That´s the main issue, all other things are secondary for this question.
Question: In a Guild in AoC, how are the leadership and management system working for permissions and ranks etc?
* Can the leader just issue / transfer ranks as he/she wants on the fly?
* Are there options for a guild to voice their opinions via a Vote system for let´s say promotions etc?
* Can a guild secure the guild´s combined storage of resources and money, so no one person can take it and leave?
The original GM got bored or something, transferred GM status to a low level recent member, that literally took the Guild hostage, and 900 + members. That´s the main issue, all other things are secondary for this question.
Question: In a Guild in AoC, how are the leadership and management system working for permissions and ranks etc?
* Can the leader just issue / transfer ranks as he/she wants on the fly?
* Are there options for a guild to voice their opinions via a Vote system for let´s say promotions etc?
* Can a guild secure the guild´s combined storage of resources and money, so no one person can take it and leave?
0
Comments
Developers shouldnt be trying to develop around all the things players can do that may annoy other players.
Are you concerned that your guild will betray you? Or maybe someone might do bad stuff?
I think they should give basic structure and get out of the way. A guild with 900 people isn't a guild it is a mob or social club at best.
That way you can have proper internal guild drama, instead of random annoying stuff.
I have been in guilds where things like this have happened. People take some wealth and run. The anger for the offending player is real. Especially when they can't change names or servers. The resulting guild war is always epic.
This is my personal feedback, shared to help the game thrive in its niche.
Indeed. The dramas should be kept in game. Also, a lacking in how a guild functions with loopholes should also be addressed before release.
I was in a Guild in Eso, and we just quit due to just no one had the energy to play at that stage. When i returned, i started to do my usual stuff, and added items and mats to the guild bank. Little did i know, the flaw in the system did not allow me to withdraw my own items, but i could bank them. So...that´s one thing that should have been working, but did not really.
Nodes already have systems for choosing a leader. Seems like it would not be difficult to include that with Guilds.
Maybe there can be a Guild Type where the leader is chosen by vote.
What you described isn’t a flaw, though, @Grihm.
If you have been given the proper rank within the guild to withdraw from the guild bank, you could certainly do that.
However, you weren’t given that rank … either from the exiting guild leader or the current one.
That’s the guild leadership’s oversight and not ESO’s.
In other words, working as intended.
Preventing this:
1. Don't join a guild where the leader is a dick.
2. Be more discriminating about who you let join, to keep out the dicks.
3. That's pretty much it.
4. Why are you still reading? We're done here....
5. ...... Seriously?
6. *facepalms*
This is hilarious and absolutely deserved.
Great power comes with ...
What qualifies as one?
It can be as simple as a small red cross next to the player's name indicating that this person is KoS by the guild.
Oh i meant, what would qualify as to become classed as a wayward player. Not fully onboard as to what that means.
As for 'marking' the KOS list for guild members, I would submit 'no.' Why? It is up to the guild and its members to have their crap together sufficiently to know who is on that list. If the list isn't communicated to members or is too long a list of names, that is the guild's problem and AoC shouldn't fix it for them.
It can be controlled easily by a few lines of codes.
Scammers, spies, griefers, caravan fighters, spammers every clan with have different values and tolerance levels.
But wished there was such a think in the past to make management of those wayward players simplified and flaggable.
I'm just my opinion though.
Plus, Ashes will have spies in some guilds.
Btw.. Are there regular banks as well, non player driven where one can store items?
People do this shit for attention. And there's a built in audience right in the guild.
in any game, when i so guilds far to big to have a real unite between members, i made sure to stay away from it.
i never heard about a good "monster" guild. all time it is abusive GM/officer that just manipulate the guild to have freefarm.
And so yes such drama can happen even in "small" guild. But here is the second point.
Chose your guild. When i join one, i already spoke to people, played with them and/or try to get information about their reputation. I look to the rules, often in "bad" guilds you can find some really strange things in rules that is a warning.
Then if all is ok, i postulate, and while i enter the guild, i do my part, but i don't go totally "hey my friends". I need time to have bound build with the other before i really trust them.
What you speak, or the guild we saw on the topic about "community" are just 2 guilds made to abuse people. Not the devs work to make system to avoid this, but us, players, to be carefull on what we join.