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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Wish Lists - Too Exploitable?
Tyranthraxus
Member, Alpha Two
Found an archived thread on the topic of not being able to trade/sell Cash Shop items in the game, here:
https://forums.ashesofcreation.com/discussion/comment/136458#Comment_136458
Was wondering if - just maybe there were certain restrictions on them - that maybe a "Wish List" could work?
What if we had the option to place something like 1 to 3 specific items on our Wish Lists that other players could gift us, but only after they'd been on our Wish Lists for a month+?
Or would this still possess too much potential for exploitation and gold-trading/selling?
https://forums.ashesofcreation.com/discussion/comment/136458#Comment_136458
Was wondering if - just maybe there were certain restrictions on them - that maybe a "Wish List" could work?
What if we had the option to place something like 1 to 3 specific items on our Wish Lists that other players could gift us, but only after they'd been on our Wish Lists for a month+?
Or would this still possess too much potential for exploitation and gold-trading/selling?
0
Comments
go back and read it. I happen to agree with Steven.
The idea of the item needing to be on said list for a month isnt a barrier, it just means people will always have items on their wishlist, so that they can always sell items/gold for money.
edit: just saw that it was in that 4th comment in the linked thread. I agree with that guy lol
You give me gold, I buy you a "gift".
The end result is I have bought gold for cash.
As for catching people doing this - that is easier said than done. If you look at a week - or even a month - of transactions between the accounts of me and my brother in past games we have played together, you would see what to many would appear to be RMT going on. I'd often buy him things either in the store, or pay his subscription for a few months. Since he had more time than me, it wasn't uncommon for him to send me fairly expensive things that I had need for.
Without looking in to a 6 month+ history, such things would be indistinguishable from people buying a gift for someone and getting gold in return.
My opinion on the RMT aspect is that I don't want it, but it is inevitable. The main reason I don't mind it in Ashes cash shop items is that none of them have stats, they are purely visual. If someone is spending a resource gathered in game for the purchase of cash shop items, it sounds ok to me. There will be RMT in this game, Intrepid can't stop it, so why stop RMT of purchased cosmetics? It would help if Intrepid had really good sensors from blocking mass selling of shop purchased goods, and to keep it more for purchasing for friends and family. As long as these gifts are given from account to account, and not on a marketplace in game, I'm cool with it.
To further this perspective, imagine you are Intrepid.
You know people are going to RMT in some manner. As such, you are going to do what you can to catch it.
When you do catch someone, you are obviously going to have to ban them, assuming you are fairly sure that RMT is what is going on.
Now, if you are in this situation, would you rather it be that you are banning someone that bought something from a third party or gave the other player cash directly, or someone that bought a thing off of you and your company and traded it to that other player?
I know that if it were me, I would want to do literally everything I could to keep out of that second situation.