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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Could we force corruption on others?
Trikyfizzz
Member
I was thinking of the corruption system and thought about a group of combatants attacking other combatants while non-combatants are mixed within their group (I know, sounds confusing) whose main job is to be killed and rewarded by their guild through the extra loot gained from corrupt players they indirectly created and then taken on raids later on to eliminate the negative experience they gained. Using non-combatants like this could discourage AOE attacks or force a non-combatants to turn corrupted by accidentally killing a non-combatants while defending their guild (resulting in the extra loot mentioned). Would this be a strategic approach to open world combat between guilds? This sounds ridiculous I know, but I still wanted to get feedback on it.
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Comments
So it’s not possible to use an AoE on two combatants while a non-combatants is standing between them? Like collateral damage? The target would be the combatants not the non-combatants.
Unless you push the toggle to attack non-combatants you will not actively hit non-combatants. You do not need to toggle this option to attack a red or purple, so there is no risk of collateral damage to non-combatants.
the aoe would just not target or affect them in anyway, at least that is my understanding. its like if you were to cast an aoe on a party member. You're spell just doesn't affect them.