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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Character Stats effect Character to Character Relations?
Ryonis
Member, Alpha Two
I am wondering if they would implement a system where character stats such as Wisdom or Charisma can change the options of how we relate to one another.
Lets say a leader of a city is a priest with high charisma, and they are dealing with a warrior type city for a peace treaty... would the priests charisma offer different options on dealing with the warrior.. eg. cheaper deals on trade, more options on what they could trade, or even just making a deal for them to attack another city in their name?
Or if you have leader with high intelligence-- could they have like a window with insights on the enemies army numbers, resources stockpiled, and who they are at war with?
Could a warrior with high STR and CHR use his advantage to simply bully or threaten a lesser leader into submission if they have better stats?
That way there are game mechanics that support how we interreact with one another... and not just who is the loudest and most stubborn on discord. Or who has the most followers.
Lots of possibilities,
Lets say a leader of a city is a priest with high charisma, and they are dealing with a warrior type city for a peace treaty... would the priests charisma offer different options on dealing with the warrior.. eg. cheaper deals on trade, more options on what they could trade, or even just making a deal for them to attack another city in their name?
Or if you have leader with high intelligence-- could they have like a window with insights on the enemies army numbers, resources stockpiled, and who they are at war with?
Could a warrior with high STR and CHR use his advantage to simply bully or threaten a lesser leader into submission if they have better stats?
That way there are game mechanics that support how we interreact with one another... and not just who is the loudest and most stubborn on discord. Or who has the most followers.
Lots of possibilities,
0
Comments
All these things would be done by player / player actions, not by a system.
There are 64 class combos, so having a one system to divert all these mixes and present a variety of possible outcomes would be a huge task. But, what you mention would mostly be done by players roleplay i´d say.
MMO.. Im assuming Leader of the cities/guild/clans would have their own special circumstances they will need to deal with. They already mentioned that there will be guilds within the city, like say a enchanters guild.... if there is a resource system collected by a guilds collective work together ... and it is needed by a nother guild... Im sure there could be a means to communicate with each leader.
In terms of city leaders.... Im sure they will need to deal with another leader diplomatically eventually.... and even possibly trade resources collected by their Node?
All Im saying is that there could be a a fun means to apply game mechanics to such things.
No they can generalize according to stats like in D&D. Such as any mage/caster class might have more INT... and any tank type might have more STR. Or its is strictly run by STATS no matter the class... If your CHA is higher than the other person you gain that advantage. etc
So how would you balance that?
If you have any that is ahead in the curve, people to a large % would pick that just for easy gains.
So, the 64 classes would not really be a factor.
I doubt this will be a thing even with NPCs via stats.
STR cannot be used to threaten a player. It's unlikely that Level could even intimidate or bully political decisions.