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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Open World PvP
Lachesis
Member, Alpha One, Alpha Two, Early Alpha Two
Is open world PvP always going to have corruption happen if both players arent flagged or will there be areas where PvP is constantly on for everyone. Besides sieges and stuff obviously
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Ah bummer. At least we can still war with a guild so KoS lists can still happen lol
PvP is fun and there being specific places where you are more likely to get ganked because there is no corruption would make those areas more tense and more eventful. If you put good gatherables there it also make for a good reason to hire bodygaurds and makes the world economy more diverse in how to make money
Places where one can gank will breed problems, and it will spread just " because ".
Ganking in the sense of having low level players or players not interested in PVP 24/7 is dealt with by the corruption. If one does not want that, Siege or equal options.
Ask yourself in all seriousness, would this be fun for both the pvp crowd as for the pve crowd.... or would it actually benefit the pvp crowd the most?
You will have plenty of places to fight, and i hope with all i can that they will be many, and amazing, but they do not belong everywhere to cater to one group.
You " technically " already have PVP all over, but with a risk. Better deal than that is hard to ask for.
If a defender does not fight back, then it is most likely a player is far to low level to have a chance; and, the corruption system exists to discourage such PKing.
The reason the Corruption system exists is b/c the last 20 years of MMOs has empirically proven that regardless of how many people talk about this fantastical experience of two strong fighters meeting in the wild and having a vicious battle of skill and cunning....the absolute vast majority of WPvPers just want to gank weaker people.
If you hit me and I hit you back neither of us will gain Corruption. If you kill me and I never fight back (or can't b/c I'm too weak) you gain Corruption and I risk losing materials (that's the PvEer's incentive to fight back).
Also, I love how you say PvE players are being catered too while PvP players will be the one getting instanced content like Arenas.
Except in most games, those areas are just dead.
So what would you say is the way to progress for you then if not pve? If it´s pvp only you want, perhaps an MMORPG is not the thing for you. Instead, Fortnite, Cod or something in that genre?
You have world pvp bud, in many ways. There should not be another one that's without consequences.
If you want better gear...! You expect players to become like mobs and start dropping random gear? Or even worse, drop the gear they use. That will be a shitshow
Joining the pile here, you can make money from joining guilds or just helping to siege other people's nodes and taking their stuff, and that's specifically also PvP.
Open World PvP is probably less challenging than Node and Caravan stuff anyway, so it's not good for anyone who wants fair fights. Might as well have better battles and spoils of war and not worry about general Open World stuff with noncombatants.
It almost certainly involves some kind of pvp stuff. Will that be open world? Maybe..
Steven recently mentioned in an ama that they contemplate to make some kind of underground dungeon that connects the vassal nodes of a metropolis as the unique feature for divine nodes.
Some open world pvp or other pvp scenarios that pit other military nodes against each other dont seem too far fetched for me.
But we’ll see
Guilds will come, with large number of people, big preparation, some will try to get their hollidays for AoC release. Now imagine there is the area you speak, this fully free PvP area, with incentiv to go in, like better area farm for craft component. The biggest guild will fight for it, and in the end, one will dominate. They will so be able to grow stronger and stronger than the other, until... becoming "too strong" .
Also, "risk vs reward" : this area would me more rewarding than the rest of the world, but with even or less risk than the rest of the world (only the basic death penalty)
How many games did die simply because guilds were able to dominate a server and making it... not fun for other players. With the "gitgud" and "L2P" magic answers.
While i fear this for AoC to be again a reality, your idea gives this even more chance to be.
On the other side, a FFA area with "no rule" like stranglethorn arena, why not ? just a place, where there is only the rule of the strongher, nothing to win in except some glory "the one that manage to stay alive 1h in it !" this would be ok. But not a part of the world.
You dislike corruption but why ?
if you are a PvP player looking for good serious fight, you will turn in the PvP mode, become a "combatant". Other "combatant" will know you are here to fight, and then, lets fight.
You can even fight anyone "combatant", or "non combatant". Yes on the second one, you will get corrupt, with risk, but you said "if people doesnt want to get risk, they dont have to go in this area" i will so answer simply "if you don't want the corruption, don't target them" .
The matter is you dislike corrupt system, and instead or saying it, you suggest a thing to not have to submit to the corrupt system.