Dropping worn gear while corrupted
Chicago
Member, Alpha One, Adventurer
what is everyone's thoughts on this?
i personally love the idea of dropping materials that you have been gathering etc when dying, it creates a real risk/reward feeling and makes you never feel safe in the open world
however i feel dropping worn Armor/weapons is way to punishing, even if it is only whilst you are corrupted, been preaching this game to a lot of my mates and they are all keen to play, but this is the one mechanic we all feel is a bit to much?
curious on what you guys think!
i personally love the idea of dropping materials that you have been gathering etc when dying, it creates a real risk/reward feeling and makes you never feel safe in the open world
however i feel dropping worn Armor/weapons is way to punishing, even if it is only whilst you are corrupted, been preaching this game to a lot of my mates and they are all keen to play, but this is the one mechanic we all feel is a bit to much?
curious on what you guys think!
0
Comments
Killing a red is really rewarding as a pvp experience.
I have also gone red so many times, and the thrill of survival is great. It gives a whole new meaning to "you lose" and it pumps your blood.
Mmos and gear in mmos should become a challenge again.
The corruption must punish people, not slap them on the wrist.
This isnt eso cyrodiil or rust or scam.
You cant murder and walk away.
The corruption system AS IT IS NOW protects:
Pve
Progression
Exploration
Crafting/gathering/economy
"We all feel is too much?"
No...
Just dont get that much corruption.
Translated, don't go red if you are unwilling to pay the price.
L2 was a scaling risk with greater chance to drop the more "red" one became through successive Pk`s.
Work around to reduce risk was to laden oneself with a few low weight, low value items. It was not know if that helped or not but it felt like it did.
Own experience, dying with 2-3 pks I would drop some mats and occassionally 1 piece of gear. Providing my group was the last team standing, then it was picked up.. but sometimes even pk`s had gear returned.. as some enjoyed the battle with higher xp loss stakes to fight that way..
With 10+ pk spree on day, (bot killing) we went to a quiet place and team killed me off and when I died first time, ALL my gear fell on the ground and the moment that happened was a true test of clan loyalty as some very, very valuable gear dropped. Got all back but with a new member covering my back... never really know.
L2 later in game, when clan had a clan hall and there was instant teleport capability, the risk of dropping was much less than early game.
From that experience, and with the Ashes take on this, it will be a more risky exercise to go red.
So, really, until the mechanics are worked out, and the work arounds found and the actual risk worked out, then no idea if it is going to be a risk players take or not.
How i get corruption : attacking again and again "green" people
ok
What are "green people" : people with PvP flag off.
People who prefer to not PvP. It can be roleplayer doing roleplay shit. People simply visiting the world. A short log in to do fast a thing and want to not lose too much doing anything else. Or the player is sick, and can't decently play enough to do PvP.
So for killing people that now doesnt want to pvp, i have the risk to lose my stuff. . .
"but we are on PvP open world game ! if you don't want to PvP don't play the game". The examples i gave is not people that don't want PvP, it is people that don't want to PvP "now" And they have their risk : being in PvP situation while they don't want it. And the death bind to it (with the XP debt, etc etc)
So no problem with the sanction of corruption. the game aim to have different way to have PvP out of open world, including one i hate in MMORPG : arenas.
The open world has to be wild, but the fun of ALL player is the first thing to aim, and transforming "green" character to just "prey" will not be fun for long.
Where is the punishment in that?
What would stop me from killing you 24/7?
Why should anyone be bothered to come and stop me?
Im not gonna carry any mats on me.
Some people consider that, because we are in PvP game, there shouldnt be any punishment for doing PvP, no matter what...
on all game i saw people even try to justify the "greykilling" (killing people far lower level than you) or killin quest NPC when possible (and so... forbidding people to do quest and get level)
So yes, i think Shuiyn is just one of the people considering that killing "green player" shouldnt be so risky.
Simply...
Also, he says he thinks a timer would be better than doing anything activ... but it is simply because he clearly doesnt want to "play" the risk. so = kill green, hide time to get rid of corruption, rinse and repeat. And about bounty hunting ? no risk because it seems to activate past a certain amount of corruption, so if you stay under the corruption amount that trigger your spot on the map, you can hide and afk quite safely . It is clear so "this is better" because "far less risk"
Corruption = killing green people. people that do not seek PvP.
What you describe "roaming to find people who wants pvp like i do" wont give you any corruption, so no "stuff loss"
Corruption comes only if you kill green player
if you fight "combatant" (or "purple" players) you have 0 corruption.
You can kill one "non combatant" then 10 "combatant" you will have the corruption only for the "non combatant" killed.
Also
if you only kill one or two green (because... they were really ugly!) the chance will i think be low, maybe even... 0
Conclusion
For what you look for as open world PvP in your last post, the corruption is not a thing that will really matters you.
As pointed out in the post above, if you are a group of PvP oriented players and all you are doing is going around looking for other PvP oriented players to fight, you won't be gaining corruption.
In order to gain corruption, you need to kill a non-combatant - not just attack a non-combatant. Since fighting back against a combatant that is attacking you will cause you to also become a combatant, the only way you can initially become corrupt in Ashes is by *killing* a player that *doesn't fight back*.
Now, once you have that corruption people can fight you without becoming a combatant, and so this changes things a whole lot. However, you can't become corrupt until you kill that player that doesn't fight back - which is in direct contrast to your stated objective of looking for people to PvP with.
You don't drop gear simply by attacking greens.
I don't know if people remember that you can farm or more then one gear? People nowdays get so used to use one unique gear that is really strange....
Just craft extra gears for gank...
My Corrupted Zombie will be an alt - not my main.
Your level never actually drops. Your stats can be reduced to the point of being PVP ineffective. However, the stat reduction only counts in PVP. It does not count for PVE. Meaning that you can still earn experience to work off your corruption. Additionally, even if you are prevented from earning experience by being killed repeatedly as a corrupted player, the deaths will remove corruption until it is no more. It is not possible for corruption or death penalty to put you in a place that is unplayable or impossible to level out of.
BTW, if this system of turning red works anything like many other game (such L2, which is expected) you will be dropping gear way before reaching anything like the severe levels of corruption that you are describing.
What zombie alt?
Will you spend weeks gearing that zombie alt and then lose the gear pking?
How will you deal dmg with a zombie alt? With a lv1 weapon?
Will you run around naked expecting to kill anyone?
If you flag me naked, thinking that you will pk me, ill turn around and 1hit you dead.
Zombies typically do not wear uber gear.
But, I typically have tons of extra gear. Gear falling off Zombies is part of the concept of Zombies.
How much damage I'm able to deal will depend on how much Corruption my Zombie has.
If my Zombie has so much Corruption that you can one-shot it, great.
How do you expect to access your stored gear, which you typically have lots off, with your zombie alt?
Will you walk all the way to your honestead without being killed 100 times?
Will you dress up, and head up to a populated area you want to cause mayhem, without dying 100 times. And losing your gear?
I just need to have the gear that I want to drop on the character the first time it is Corrupted.
But, if I want to provide that alt with different gear, later... after the entire first set of gear drops... I can get friends to help bring the character different gear. That probably would not happen in a heavily populated area.
Losing gear would not be an issue. Zombies are supposed to lose gear.
This is a thread asking for corruption to be less punishing. Which should not happen.
Then you come around saying "Ill be able to kill people without fear of punishment".
Your unrealistic scenarios will give a wrong impression to the lots of people that are (wrongfully) already terrified of being killed without their concent.
Get a bit more in touch with the philosophy of the game.
Gear will take effort to craft. There wont be pk zombie alts. Leveling the character and skill libes will take effort.
Nobody, besides trolls that are just about to call it quits will go around randomly killing people.
But ye, when we talk about core elements of a good old fashioned open world mmo rpg, be more in touch.
Especially if the entire purpose of the character is to maximize punishment.
Corrupted alts don't have to wear gear at all.
Also, there is not much of a reason for players to be terrified of Zombies if the Zombies are easy to kill.
Also... I didn't say anything about randomly killing people. That is not a part of my Zombie alt concept. Other people might have that as part of their Corrupted character concept. But, you don't have to randomly kill characters in order to become Corrupt. You also don't have to grief people in order to become Corrupt.
Out of touch mate.
https://ashesofcreation.wiki/Weapons
Gear has approximately a 40-50% influence on a player's overall power in the game.[16]
https://ashesofcreation.wiki/Player_corruption
Player to player trading and the ability to store items in public warehouses is disabled for corrupt players.[18]
I dont think any four words could better describe him.